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delan committed Dec 7, 2022
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1 change: 1 addition & 0 deletions .gitignore
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.pio
13 changes: 13 additions & 0 deletions LICENSE.txt
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Copyright (c) 2022, Delan Azabani <[email protected]>

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
39 changes: 39 additions & 0 deletions include/README
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This directory is intended for project header files.

A header file is a file containing C declarations and macro definitions
to be shared between several project source files. You request the use of a
header file in your project source file (C, C++, etc) located in `src` folder
by including it, with the C preprocessing directive `#include'.

```src/main.c

#include "header.h"

int main (void)
{
...
}
```

Including a header file produces the same results as copying the header file
into each source file that needs it. Such copying would be time-consuming
and error-prone. With a header file, the related declarations appear
in only one place. If they need to be changed, they can be changed in one
place, and programs that include the header file will automatically use the
new version when next recompiled. The header file eliminates the labor of
finding and changing all the copies as well as the risk that a failure to
find one copy will result in inconsistencies within a program.

In C, the usual convention is to give header files names that end with `.h'.
It is most portable to use only letters, digits, dashes, and underscores in
header file names, and at most one dot.

Read more about using header files in official GCC documentation:

* Include Syntax
* Include Operation
* Once-Only Headers
* Computed Includes

https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
46 changes: 46 additions & 0 deletions lib/README
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This directory is intended for project specific (private) libraries.
PlatformIO will compile them to static libraries and link into executable file.

The source code of each library should be placed in a an own separate directory
("lib/your_library_name/[here are source files]").

For example, see a structure of the following two libraries `Foo` and `Bar`:

|--lib
| |
| |--Bar
| | |--docs
| | |--examples
| | |--src
| | |- Bar.c
| | |- Bar.h
| | |- library.json (optional, custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
| |
| |--Foo
| | |- Foo.c
| | |- Foo.h
| |
| |- README --> THIS FILE
|
|- platformio.ini
|--src
|- main.c

and a contents of `src/main.c`:
```
#include <Foo.h>
#include <Bar.h>

int main (void)
{
...
}

```

PlatformIO Library Dependency Finder will find automatically dependent
libraries scanning project source files.

More information about PlatformIO Library Dependency Finder
- https://docs.platformio.org/page/librarymanager/ldf.html
19 changes: 19 additions & 0 deletions platformio.ini
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; PlatformIO Project Configuration File
;
; Build options: build flags, source filter
; Upload options: custom upload port, speed and extra flags
; Library options: dependencies, extra library storages
; Advanced options: extra scripting
;
; Please visit documentation for the other options and examples
; https://docs.platformio.org/page/projectconf.html

[env:pico]
platform = https://github.com/maxgerhardt/platform-raspberrypi.git
board = pico
framework = arduino
board_build.core = earlephilhower
lib_deps =
https://github.com/adafruit/Adafruit-GFX-Library.git
https://github.com/adafruit/Adafruit_SSD1306.git
https://github.com/sekigon-gonnoc/Pico-PIO-USB.git
77 changes: 77 additions & 0 deletions src/main.cc
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#include <Arduino.h>
#include <Keyboard.h>
#include <Wire.h>

#include <FreeRTOS.h>
#include <task.h>

#include <Adafruit_GFX.h>
#include <Adafruit_SSD1306.h>

static Adafruit_SSD1306 display(128, 32, &Wire1, /* OLED_RESET */ -1);
static int i = 0;

void feedback(void *) {
vTaskCoreAffinitySet(nullptr, 1 << 1);
// vTaskDelay(1000 / port_TICK_MS);

pinMode(18, OUTPUT_12MA);
pinMode(19, OUTPUT_12MA);

while (true) {
display.clearDisplay();
display.setCursor(0, 0);
display.print("Sun input emulator");
display.setCursor(0, 12);
display.print("CAP CMP SCR NUM");
display.drawRoundRect(0, 20, 18, 12, 4, SSD1306_WHITE);
display.drawRoundRect(30, 20, 18, 12, 4, SSD1306_WHITE);
display.drawRoundRect(60, 20, 18, 12, 4, SSD1306_WHITE);
display.drawRoundRect(90, 20, 18, 12, 4, SSD1306_WHITE);
display.display();

digitalWrite(LED_BUILTIN, HIGH);
// digitalWrite(18, LOW);
// digitalWrite(19, HIGH);
delay(420);
digitalWrite(LED_BUILTIN, LOW);
// digitalWrite(18, HIGH);
// digitalWrite(19, LOW);
delay(420);
// Serial.println(i++);
}

vTaskDelete(nullptr);
}

void usb(void *) {
while (true);

vTaskDelete(nullptr);
}

void setup() {
// needs to be done manually when using FreeRTOS
Serial.begin();

pinMode(LED_BUILTIN, OUTPUT);

// Wire1.setSDA(31);
// Wire1.setSCL(32);
display.begin(SSD1306_SWITCHCAPVCC, /* SCREEN_ADDRESS */ 0x3C);
display.setRotation(2);
display.cp437(true);
display.setTextColor(SSD1306_WHITE, SSD1306_BLACK);
display.clearDisplay();

xTaskCreate(feedback, "feedback", 2048, nullptr, 1, nullptr);
xTaskCreate(usb, "usb", 2048, nullptr, 1, nullptr);

while (!Serial);
Serial.write("\r\n\r\nSun input emulator");
}

void loop() {}

// void serialEvent() {
// }
11 changes: 11 additions & 0 deletions test/README
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This directory is intended for PlatformIO Test Runner and project tests.

Unit Testing is a software testing method by which individual units of
source code, sets of one or more MCU program modules together with associated
control data, usage procedures, and operating procedures, are tested to
determine whether they are fit for use. Unit testing finds problems early
in the development cycle.

More information about PlatformIO Unit Testing:
- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html

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