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Using Triangle3Writer and Line2Writer interfaces for the rendering ro…
…utines. This allows buffering so the []*Triangle3 and []*Line2 slices written to the output channel have more elements. This results in fewer channel writes and removes channel performance as a bottleneck.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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