- Mar del Plata, Buenos Aires, Argentina
- http://www.yosoygames.com.ar/wp/
- @matiasgoldberg
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dergo-blender
dergo-blender PublicBlender3D plugin for rendering using the OGRE3D engine 2.1+
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336 contributions in the last year
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Contribution activity
March 2025
Created 14 commits in 5 repositories
Created a pull request in godotengine/godot that received 66 comments
Add Persistent Buffers and Push Constants
This work is a heavily refactored and rewritten from TheForge's initial code. TheForge's original code had too many race conditions and was fundame…
+2,785
−880
lines changed
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66
comments
Opened 6 other pull requests in 2 repositories
godotengine/godot
5
merged
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RenderingDevice: Delay expensive operations to
get_perf_report
This contribution was made on Mar 8 -
Fix build errors when building with
disable_xr=yes
This contribution was made on Mar 7 -
Fix incorrect parameters passed to VMA
This contribution was made on Mar 6
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Fix inefficient upload in Mobile Shadows
This contribution was made on Mar 5
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Fix inefficient upload in Mobile Shadows
This contribution was made on Mar 3
OGRECave/blender2ogre
1
merged
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Fix import when using OgreNext's MeshTool
This contribution was made on Mar 20
Reviewed 6 pull requests in 2 repositories
OGRECave/ogre-next
3 pull requests
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use target_include_directories
This contribution was made on Mar 30
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Improved support for strong macroblocks (and blendblocks).
This contribution was made on Mar 19
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Improved support for strong macroblocks (and blendblocks).
This contribution was made on Mar 17
godotengine/godot
3 pull requests
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Add CPU/GPU sync mode (renderer low latency)
This contribution was made on Mar 28
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Add Persistent Buffers and Push Constants
This contribution was made on Mar 14
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Update to latest version of Swappy
This contribution was made on Mar 3
Created an issue in godotengine/godot that received 1 comment
WorkerThreadPool::_process_task scalability issue with number of cores for groupless tasks
Tested versions 4.4 master System information Godot v4.4.stable (4c311cb) - Ubuntu 24.04.2 LTS 24.04 on X11 - X11 display driver, Multi-window, 2…
1
comment
Opened 1 other issue in 1 repository
godotengine/godot
1
open
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Godot never calls vmaFlushAllocation nor vmaInvalidateAllocation
This contribution was made on Mar 4