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Dylan/fix/csharp module scheduling repeating #38
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dylanh724
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Dylan/fix/csharp module scheduling repeating #38
dylanh724
wants to merge
14
commits into
clockworklabs:master
from
dylanh724:dylan/fix/csharp-module-scheduling-repeating
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refactor: Whats next cleanup, +unity, -bloat Removed redundant text while there refactor: Unity quickstart fixes, impr, prettify refactor: Unity pt1 fixes, impr, prettify fix(README): Rm "see test edits below" ref * !exists refactor(minor): General onboarding cleanup * Shorter, prettier, consistent fix(sdks/c#): Broken unitypackage url feat(sdks/c#): Add OneTimeQuery api ref
- PR review change requests - Additionally: hasUpdatedRecently fix and reformatting
- Used FindBy since that was what the tutorial used, and also looking for a single Identity. - Note: There may be a similar rust discrepancy in the Unity pt1 tutorial. It'll work with Filter, but just simply less consistent. Holding off on that since my Rust syntax knowledge !exists.
* Duplicate comments found both above and within funcs
* Removed `System.Runtime.CompilerServices` * SpacetimeDB.Module seems to already include this (merged the info)
* At general quickstart for `spacetime start`
* Also, removed the "speed" loss mention of C#
- After a verbose discussion, we will eventually swap to FindBy for single-result queries, but not in this PR. - For now, the syntax err is fixed by making the var nullable and suffixing a LINQ FirstOrDefault(). Approved by Tyler in Discord. - We never *actually* created a player in the tutorial. This creates the player. Approved by Tyler in Discord.
…-scheduling-repeating
- Better, more-clear, more-realistic scheduler example - Split up the autogen codeblock result - Added a *repeated* scheduler example - Normalized consistency for DbEventArgs arg name (named `dbEvent`; same as the new Unity demo) - Added a warning for Exceptions not logging (known bug in the C# SDK). Discussion: https://discord.com/channels/931210784011321394/1220579367462113351
Closed in favor of #39 (no prerequisites req'd) |
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About
dbEvent
; same as the new Unity demo)Why?
Scheduling was a confusing subject that got me earlier - and is vastly different from Rust's way of scheduling. I also initially created repeated schedulers wrong, where the current docs don't discuss or example repeated.