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Behavioral research tools for Godot

Godot is a promising platform for behavioral research, leveraging the advantages of a modern game engine to remove a lot of the hard work of programming a complex virtual environment, leaving the researcher free to focus on task design and scientific questions. To fully take advantage of its potential, however, a certain amount of basic infrastructure for running behavioral tasks and interfacing with specialized hardware used in research needs to be available. This project aims to fill that gap.

This project is composed of several interrelated addons for Godot. All of them or a subset can be installed, as needed.

Note: this project is currently an early work-in-progress and may not function correctly or at all! Use at your own risk, and contributions are welcome.

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Tools for working with EyeLink from Godot

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