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Add --ios_device flag for running iOS application on a physical device #23599

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CognitiveDisson
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Related to this PR in the rules_apple.

In Xcode 15, Apple introduced a new command-line tool that allows management of physical devices. This makes it possible to install and launch *_application targets on a physical device without third-party solutions.
It would be nice to have a Bazel flag to pass a device identifier for this.

@keith
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keith commented Sep 11, 2024

FYI I think it's unlikely that folks would accept a new iOS specific flag into bazel itself, there's a goal of removing this type of specifics from bazel. If a flag is required it would probably be preferred to add a starlark flag in rules_apple itself

@CognitiveDisson
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CognitiveDisson commented Sep 11, 2024

FYI I think it's unlikely that folks would accept a new iOS specific flag into bazel itself, there's a goal of removing this type of specifics from bazel. If a flag is required it would probably be preferred to add a starlark flag in rules_apple itself

Thanks for letting me know. I had the same assumption, but I'm curious to hear what folks will say.

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keith commented Sep 11, 2024

note that it will not get any attention from folks who can merge unless you mark ready for review

@CognitiveDisson CognitiveDisson marked this pull request as ready for review September 12, 2024 12:37
@github-actions github-actions bot added team-Rules-ObjC Issues for Objective-C maintainers awaiting-review PR is awaiting review from an assigned reviewer labels Sep 12, 2024
luispadron added a commit to bazelbuild/rules_apple that referenced this pull request Sep 14, 2024
…al device (#2527)

In Xcode 15, Apple introduced a new command-line tool that allows
management of physical devices. This makes it possible to install and
launch *_application targets on a physical device without third-party
solutions.

With these changes, you can now use `bazel run //:iOSApp
--ios_multi_cpus=arm64`.

Previously, this command would attempt to launch the application on a
simulator and fail due to an invalid architecture.

Bazel currently lacks a specific flag for specifying device identifiers
suitable for this purpose. I created a [PR to
Bazel](bazelbuild/bazel#23599) introducing an
`--ios_device` flag. However, it's unlikely to be accepted since it's a
platform-specific flag. If it is accepted, we can utilize it in the
future.

For the current implementation, I added astring_flagthat allows passing
a device identifier. It can be used like
this:--@build_bazel_rules_apple//apple/build_settings:ios_device=<uuid|ecid|serial_number|udid|name|dns_name&gt;
.
---------

Signed-off-by: Vadim Smal <[email protected]>
Co-authored-by: Luis Padron <[email protected]>
Co-authored-by: Brentley Jones <[email protected]>
sewerynplazuk pushed a commit to sewerynplazuk/rules_apple that referenced this pull request Sep 20, 2024
…al device (bazelbuild#2527)

In Xcode 15, Apple introduced a new command-line tool that allows
management of physical devices. This makes it possible to install and
launch *_application targets on a physical device without third-party
solutions.

With these changes, you can now use `bazel run //:iOSApp
--ios_multi_cpus=arm64`.

Previously, this command would attempt to launch the application on a
simulator and fail due to an invalid architecture.

Bazel currently lacks a specific flag for specifying device identifiers
suitable for this purpose. I created a [PR to
Bazel](bazelbuild/bazel#23599) introducing an
`--ios_device` flag. However, it's unlikely to be accepted since it's a
platform-specific flag. If it is accepted, we can utilize it in the
future.

For the current implementation, I added astring_flagthat allows passing
a device identifier. It can be used like
this:--@build_bazel_rules_apple//apple/build_settings:ios_device=<uuid|ecid|serial_number|udid|name|dns_name&gt;
.
---------

Signed-off-by: Vadim Smal <[email protected]>
Co-authored-by: Luis Padron <[email protected]>
Co-authored-by: Brentley Jones <[email protected]>
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