This repository contains the raw and processed videos, Blender files, and Unreal Engine project files for processing movie shots using the Face Depth Frame Mancer Unreal Engine Plugin. The project demonstrates how to process facial capture data and create MetaHuman identities.
The empty-tutorial
branch is the starting point for processing videos. Download and open the .uproject
file to begin. Use the Face Depth Frame Mancer plugin to process your videos.
The full-project
branch contains the final result of the processed videos. It includes:
- All frames and capture data.
- Audio files.
- MetaHuman identities and performances.
- Level sequences and animation sequences.
This branch does not require the Face Depth Frame Mancer plugin to be enabled. If you want to check the final result without processing the videos yourself, download this branch to see how the plugin created these animations.
MovieShot1-SquidGame
: Contains raw and processed videos, along with Blender files for the "Squid Game" movie shot.MovieShot2-OsamaRomoh
: Contains raw and processed videos, along with Blender files for the "OsamaRomoh" movie shot.UE55Project
: The Unreal Engine project used to process the videos.UE55Project/Content/EditorOnly
: Contains plugin values and camera settings used for processing.UE55Project/Content/MovieShotPerformances/(MovieShots)/MHI
: Contains frame structures for creating MetaHuman identities (neutral and teeth pose frame numbers).UE55Project/Content/MovieShotPerformances/MovieShot1_Ingested
andUE55Project/Content/MovieShotPerformances/MovieShot2_Ingested
: Contain camera calibration assets referenced in the plugin settings.
- Unreal Engine: Ensure you have Unreal Engine installed.
- Metahuman Plugin: Ensure you have Official Metahuman Plugin installed.
- Face Depth Frame Mancer Plugin: You need this plugin to process the videos. Install and enable it in your Unreal Engine project.
- Clone or download this repository.
- Open the
UE55Project.uproject
file in Unreal Engine. - Navigate to the
UE55Project/Content/EditorOnly
folder to review the plugin values and camera settings used for processing.
To quickly process new videos, reuse the plugin values and camera settings located in:
UE55Project/Content/EditorOnly