Releases: alexkleinwaechter/BeamNG_LevelCleanUp
Releases · alexkleinwaechter/BeamNG_LevelCleanUp
1.1.7
1.1.6
What's Changed
- fixes for homerange by @alexkleinwaechter in #86
- New Version 1.1.6 by @alexkleinwaechter in #87
Full Changelog: 1.1.5...1.1.6
Release 1.1.5
What's Changed
- Rename: Fix: paths which are not starting with "levels" are now not renemed anymore. Sky Gradients would not be found then in some levels.
Full Changelog: 1.1.4...1.1.5
Release 1.1.4
1.1.3
What's Changed
- You can change the height (z-axis) of the whole map. All objects within the missiongroups and the forest are affected.
- Security fix
Full Changelog: 1.1.2...1.1.3
Release 1.1.2
What's Changed
- Update Imagesharp because of vulnerability
- Copy Assets: the target map can noe be an unzipped folder, which speeds up the process for a quick copy of assets toyour project
Full Changelog: 1.1.1...1.1.2
Release 1.1.1
What's Changed
- fixed vulnerability by @alexkleinwaechter in #72
- Vulnerabiliy fixed: Use After Free in SixLabors.ImageSharp Impact
A heap-use-after-free flaw was found in ImageSharp's InitializeImage() function of PngDecoderCore.cs file. This vulnerability is triggered when an attacker passes a specially crafted PNG image file to ImageSharp for conversion, potentially leading to information disclosure. - updated all references to newset versions
Full Changelog: 1.1.0...1.1.1
Version 1.1.0
- Fix error resolving texture files with missing file extension
Release 1.0.9
What's Changed
- The cubemaps folder will be excluded from cleanup
- filepaths containing // will be handled as correct filepaths like BeamNg does
Release 1.0.8
What's Changed
- Check if material files linked to vanilla map files exist in vanilla map
Full Changelog: 1.0.7...1.0.8