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Releases: alexkleinwaechter/BeamNG_LevelCleanUp

1.1.7

17 Jan 12:00
8a9495f
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What's Changed

  • fix error in materials not found logfile

Full Changelog: 1.1.6...1.1.7

1.1.6

17 Jan 10:40
1113a45
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Full Changelog: 1.1.5...1.1.6

Release 1.1.5

19 Nov 19:12
de40630
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What's Changed

  • Rename: Fix: paths which are not starting with "levels" are now not renemed anymore. Sky Gradients would not be found then in some levels.

Full Changelog: 1.1.4...1.1.5

Release 1.1.4

03 Nov 21:58
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What's Changed

  • Forgotten: Change height of decals too

Full Changelog: 1.1.3...1.1.4

1.1.3

03 Nov 19:09
009a913
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What's Changed

  • You can change the height (z-axis) of the whole map. All objects within the missiongroups and the forest are affected.
  • Security fix

Full Changelog: 1.1.2...1.1.3

Release 1.1.2

02 Jun 16:34
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What's Changed

  • Update Imagesharp because of vulnerability
  • Copy Assets: the target map can noe be an unzipped folder, which speeds up the process for a quick copy of assets toyour project

Full Changelog: 1.1.1...1.1.2

Release 1.1.1

07 Mar 09:12
f4b0b49
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What's Changed

  • fixed vulnerability by @alexkleinwaechter in #72
  • Vulnerabiliy fixed: Use After Free in SixLabors.ImageSharp Impact
    A heap-use-after-free flaw was found in ImageSharp's InitializeImage() function of PngDecoderCore.cs file. This vulnerability is triggered when an attacker passes a specially crafted PNG image file to ImageSharp for conversion, potentially leading to information disclosure.
  • updated all references to newset versions

Full Changelog: 1.1.0...1.1.1

Version 1.1.0

25 Feb 23:46
5ec6c6b
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  • Fix error resolving texture files with missing file extension

Release 1.0.9

25 Feb 21:33
0b028e4
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What's Changed

  • The cubemaps folder will be excluded from cleanup
  • filepaths containing // will be handled as correct filepaths like BeamNg does

Release 1.0.8

06 Jan 17:17
be76b86
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What's Changed

  • Check if material files linked to vanilla map files exist in vanilla map

Full Changelog: 1.0.7...1.0.8