This bot has been created using Microsoft Bot Framework,
This bot is designed to do the following:
Create Awesome Parties
The goal of the BotBuilder Yeoman generator is to both scaffold out a bot according to general best practices, and to provide some templates you can use when implementing commonly requested features and dialogs in your bot. As a result, you will notice that all dialogs are located in a folder called dialogs
, and the one you chose when running the wizard becomes the default (or root) dialog. You are free to use the additional dialogs provided (or delete them) as you see fit.
One thing to note is it's not possible to completely generate a bot or dialog, as the questions you need to ask of your user will vary wildly depending on your scenario. As such, we hope we've given you a good starting point for building your bots with Bot Framework.
This generator provides the following dialogs:
- LUIS Dialog, for use with LUIS
- QnA Maker Dialog, for use with QnA Maker
- Echo Dialog, for simple bots
Each class has three properties to help simplify addition to an existing bot:
- id: Used for the id
- waterfall: The logic (or waterfall) for the dialog
- name: The intent name for the dialog for triggering
You can add a dialog to a bot with the following code:
// declare your dialog
bot.dialog(dialog.id, dialog.waterfall).triggerAction({ matches: dialog.name });
By using this structure, it would be possible to dynamically load all of the dialogs in the dialogs
folder, and then add them to the bot.
- Restify Used to host the web service for the bot, and for making REST calls
- dotenv Used to manage environmental variables
app.js
references the bot and starts a Restify server. bot.js
loads the dialog type you selected when running the generator and adds it as the default dialog. dialogs.js
contains the list of sample dialogs.
Update .env
with the appropriate keys:
- KBID and SUBSCRIPTION_KEY for QnA Maker
- LUIS_MODEL_URL for LUIS
- App ID and Key for registered bots.
In the case of LUIS, you will need to update the dialog in dialogs.js
to work with the appropriate intent and entities.
- Echo dialog is designed for simple Hello, World demos and to get you started.
- LUIS dialog has the basic code to retrieve an entity
node app.js