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Merge pull request #43 from adct-the-experimenter/accessibility
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Accessibility
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adct-the-experimenter authored Aug 2, 2020
2 parents 4efb04a + 8c15ce8 commit e5e495d
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7 changes: 7 additions & 0 deletions README.md
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Expand Up @@ -106,5 +106,12 @@ See the import-audio-DAW-BAE plugin page about building and installing the plugi
https://github.com/adct-the-experimenter/import-audio-DAW-BAE

This plugin will export audio from a digital audio workstation to the sound tracks of binaural audio editor so that one can use their DAW to edit audio and spatialize it in Binaural Audio Editor.

## Shortcut Keys

Press b with focus on graphical screen with 3d cubes to attach the last sound producer created to the last sound producer track and browse audio for it.


## Feedback

Please email questions or comments to this email address bringerofawesomefood @ gmail . com without spaces.
5 changes: 3 additions & 2 deletions src/osgViewerWX.cpp
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Expand Up @@ -145,7 +145,7 @@ bool wxOsgApp::OnInit()

frame = new MainFrame(NULL, wxT("Binaural Audio Editor"),
wxDefaultPosition, wxSize(width, height),&audio_engine);

// create osg canvas
// - initialize

Expand Down Expand Up @@ -656,7 +656,8 @@ MainFrame::MainFrame(wxFrame *frame, const wxString& title, const wxPoint& pos,
m_add_rm_box_sizer->Add(m_add_soundproducertrack_button);

timeFrame->AddBoxSizer(m_add_rm_box_sizer);


timeFrame->Layout();
timeFrame->Show(true); //show the timeframe

}
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