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CSW/Mk6 Mortar - Make Mk6 Mortar Ammo Handling override CSW's #9238
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b4a0771
add csw override
LinkIsGrim 9fe3f84
Update docs/wiki/framework/crew-served-weapons-framework.md
LinkIsGrim d9466e7
Merge remote-tracking branch 'upstream' into mk6-ammo-handling-indepe…
LinkIsGrim ddf1f11
remove stupid
LinkIsGrim d221755
remove disabled var
LinkIsGrim 5b3f77d
remove proxy weapon function
LinkIsGrim 8b11253
missed one
LinkIsGrim effa6ae
stringtable
LinkIsGrim 28458f9
remove magazine replacement hashmap, unused
LinkIsGrim 7b28590
revert stringtable changes
LinkIsGrim 5efc2d0
don't unload mags if ammo handling is disabled
LinkIsGrim 0d19b99
stringtable
LinkIsGrim 95a89f3
empty ammo from advanced assembly mortars
LinkIsGrim 5bd35bd
stringtable
LinkIsGrim 73d2f7b
Merge remote-tracking branch 'upstream/master' into mk6-ammo-handling…
LinkIsGrim 9f8d436
Merge branch 'master' into pr/9238
johnb432 ef773f1
Update fnc_initVehicle.sqf
johnb432 0f8333c
Update fnc_initVehicle.sqf
johnb432 fd492bc
Merge branch 'master' into pr/9238
johnb432 bd1464a
Update fnc_initVehicle.sqf
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,5 +1,4 @@ | ||
|
||
PREP(csw_getProxyWeapon); | ||
PREP(handleFired); | ||
PREP(handlePlayerVehicleChanged); | ||
PREP(moduleInit); | ||
|
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Can you split off the changes not related to this specific PR into a separate one?