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Validating FrameConfiguration

Xii edited this page Oct 13, 2022 · 4 revisions

When the FrameConfiguration indicates that the Frame configuration was successful! Configuration saved! that means two cells have been validated successfully which are the Player Race and Player Class.

The rest of the cells have to be validated by the user. Obviously no need to check all of them, but will try to give a hint which one you should definitely look at before starting the journey.

So incase any of the following values looking most likely too big. You have to do the FrameConfiguration as many times as you don't notice any issues!

1. Route Component

Route Component

  • Look at the [x,y] coordinates. Both of the x and y values supposed to be between 0-100.
  • On the other hand the correct zone name should show up as well.

2. Player Component - No target - important the values have to remain the same as you move your character or rotate the camera

Player Component 2

  • At this state you already logged in with the character and haven't pressed Init State button
  • No target selected!
  • Race and Class: Top right corner: the player race and player class should show up. in the image its Gnome Mage
  • Level: should show up properly. In the image its Level 63
  • Health / Resource: should show the player current health and resource(mana/rage/energy) in the image its 4415 hp and 7451 mana
  • Bag Items: must be 0 / 0
  • Actionbar / Spell / Talent: must be 0 / 0 / 0
  • Target: should show Kills: 0

3. Player Component - Target selected - important the values have to remain the same as you move your character or rotate the camera

Player Component 2

  • Select a nearby npc or yourself as target
  • Look at the Target section, the npc full name has to show up - or your partial player name - in brackets the target level like (58) in the image the percentage shows the target health.

4. Player Component - Target selected - pressed Init State button

Player comp Player Component 3

  • Press the Init State button in order to start the obtain the BagItems / Actionbar / SpellBook / Talent
  • In the game chat should see, Flush State message.
  • Should see the corresponding values incrementing at BlazorServer.
  • You can add up your spent talent points in the in-game talent window
  • Actionbar reflects what is the highest used slot index.

5. Goals Component - Have any npc selected as target

Goals component

  • You should look at the Goals -> 15 - 20 where the 15 is the minimum range and 20 is the maximum estimated ranged from the target.
  • As you move with your character you should see this two value changing.