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Pull requests: Unity-Technologies/Graphics
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Defined g-buffer index constants to make it easier for users to add their own g-buffers
#8106
opened Oct 24, 2024 by
RoyTheunissen
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Draft
2 of 4 tasks
fix: [URP] Tiling and Offset values not work on the ui image when usi…
#8102
opened Sep 23, 2024 by
949886
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4 tasks
[HDRP] Fixed box shape spotlight range attenuation does not work in volumetric lighting
#8101
opened Sep 23, 2024 by
Minghou-Lei
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4 tasks
Handle possible problem with assembly.GetName() call made for all as…
#8076
opened Jun 2, 2024 by
van800
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change Renderer2D's depth stencil format to D24_UNorm_S8_UInt on Android
#8062
opened Apr 14, 2024 by
MarshallW906
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Draft
1 of 4 tasks
Fix compilation warnings on shaders from VFX graphs
#7893
opened May 18, 2023 by
ChudeRonczki
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1 of 4 tasks
[bug fix][LensFlare] UNITY_UV_STARTS_AT_TOP is always defined.
#7853
opened Mar 30, 2023 by
snuc
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[URP] Upgrade sample project materials to version 8
#7838
opened Mar 7, 2023 by
Dredhog
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4 tasks
Shader name
Standard (Roughness Setup)
should be Autodesk Interactive
in StandardsToHDLitMaterialUpgrader
#7829
opened Feb 21, 2023 by
eliphatfs
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3 of 4 tasks
Add keywords to shader stripping page [backport from DOCG-848]
universal
#7734
opened Nov 15, 2022 by
markg-unity
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[2020.3][Backport][SG] Change the output type of Sphere Mask Node to a float
Shader Graph
#7680
opened Oct 5, 2022 by
tracychen1234
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