Releases
v1.4.0
[1.4.0] - 2020-01-07
Added
[RuleTile / HexagonalRuleTile / IsometricRuleTile / RuleOverrideTile] Added Asset Preview for TilingRules
[RuleTile] Hidden Rule field
[CustomRuleTile] Support custom field of Object type
[CustomRuleTile] Support HideInInspector, DontOverride attributes
[RuleOverrideTile] Move advanced mode to AdvancedRuleOverrideTile
[RuleOverrideTile] Add GameObject overrides
[RuleOverrideTile] List height lessen
[RuleOverrideTile] Don't override null sprite
[RuleOverrideTile] Add static preview
[AdvancedRuleOverrideTile] List GUI simplify
[RuleOverrideTile / AdvancedRuleOverrideTile] Show unused overrides
[RuleOverrideTile / AdvancedRuleOverrideTile] Support multiple inheritance
[RuleOverrideTile / AdvancedRuleOverrideTile] Prevent circular reference
[AnimatedTile] Added Animation Start Frame which helps to calculate the Animation Start Time for a given Tilemap
Fixed
[RuleTile] Fixed RuleTile InstantiatedGameObject rotation/scale
[RuleTile] Fixed override tiles have not update when default properties changed
[AdvancedRuleOverrideTile] Fix override rule lost reference when source rule reorder
[PrefabBrush] Use WorldToCell comparison when getting GameObjects using PrefabBrush
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