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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30225.117 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DLS", "DLS\DLS.csproj", "{283D9119-0BBE-42A0-8F57-49E580F20584}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{283D9119-0BBE-42A0-8F57-49E580F20584}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{283D9119-0BBE-42A0-8F57-49E580F20584}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{283D9119-0BBE-42A0-8F57-49E580F20584}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{283D9119-0BBE-42A0-8F57-49E580F20584}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {AEFAC0CC-75AF-4067-B01B-AE3B4504E63E} | ||
EndGlobalSection | ||
EndGlobal |
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using DLS.Utils; | ||
using Rage; | ||
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namespace DLS | ||
{ | ||
public class ActiveVehicle | ||
{ | ||
public ActiveVehicle(Vehicle vehicle, bool playerVehicle = false, LightStage lightStage = LightStage.Off, SirenStage sirenStage = SirenStage.Off) | ||
{ | ||
Vehicle = vehicle; | ||
VehicleHash = 0; | ||
LightStage = lightStage; | ||
SirenStage = sirenStage; | ||
CurrentHash = 0; | ||
TAStage = TAStage.Off; | ||
TempUsed = false; | ||
TempLightStage = LightStage.Off; | ||
TempWailLightStage = LightStage.Off; | ||
AuxOn = false; | ||
AuxID = 999; | ||
HornID = 999; | ||
SoundId = 999; | ||
PlayerVehicle = false; | ||
SBOn = false; | ||
IntLightOn = false; | ||
IndStatus = IndStatus.Off; | ||
TAType = "off"; | ||
TAgroup = null; | ||
TApatternCurrentIndex = 999; | ||
PlayerVehicle = playerVehicle; | ||
DefaultEL = vehicle.EmergencyLighting; | ||
IsSirenSilent = vehicle.IsSirenSilent; | ||
IsScanOn = false; | ||
if (vehicle && vehicle.GetDLS() != null) | ||
{ | ||
bool temp = vehicle.IsSirenOn; | ||
vehicle.IsSirenOn = false; | ||
InitialLengths = new float[20]; | ||
GameFiber.Yield(); | ||
for (int i = 0; i < InitialLengths.Length; i++) | ||
{ | ||
string bone = "siren" + (i + 1); | ||
if (vehicle.HasBone(bone)) | ||
{ | ||
InitialLengths[i] = vehicle.GetBoneOrientation(bone).LengthSquared(); | ||
} | ||
else | ||
{ | ||
InitialLengths[i] = 1f; | ||
} | ||
} | ||
vehicle.IsSirenOn = temp; | ||
DLSModel vehDLS; | ||
if (vehicle) | ||
vehDLS = vehicle.GetDLS(); | ||
else | ||
vehDLS = null; | ||
TAType = vehDLS.TrafficAdvisory.Type; | ||
if (TAType != "off") | ||
{ | ||
TAgroup = Entrypoint.tagroups[vehDLS.TrafficAdvisory.TAgroup]; | ||
TApatternCurrentIndex = Entrypoint.tagroups[vehDLS.TrafficAdvisory.TAgroup].GetIndexFromTAPatternName(vehDLS.TrafficAdvisory.DefaultTApattern); | ||
} | ||
VehicleHash = Game.GetHashKey(vehDLS.Name); | ||
vehicle.EmergencyLightingOverride = Vehicles.GetEL(vehicle, this); | ||
} | ||
} | ||
public Vehicle Vehicle { get; set; } | ||
public uint VehicleHash { get; set; } | ||
public LightStage LightStage { get; set; } | ||
public LightStage TempLightStage { get; set; } | ||
public bool TempUsed { get; set; } = true; | ||
public bool Wailing { get; set; } | ||
public string TAType { get; set; } | ||
public LightStage TempWailLightStage { get; set; } | ||
public SirenStage SirenStage { get; set; } | ||
public TAStage TAStage { get; set; } | ||
public bool SBOn { get; set; } | ||
public bool AuxOn { get; set; } | ||
public bool HornOn { get; set; } | ||
public bool PlayerVehicle { get; set; } | ||
public bool IntLightOn { get; set; } | ||
public int AuxID { get; set; } | ||
public int HornID { get; set; } | ||
public int SoundId { get; set; } | ||
public IndStatus IndStatus { get; set; } | ||
public TAgroup TAgroup { get; set; } | ||
public int TApatternCurrentIndex { get; set; } | ||
public uint CurrentHash { get; set; } | ||
public float[] InitialLengths { get; set; } | ||
public EmergencyLighting DefaultEL { get; set; } | ||
public bool IsSirenSilent { get; set; } | ||
public bool IsScanOn { get; set; } | ||
} | ||
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public enum LightStage | ||
{ | ||
Off, | ||
One, | ||
Two, | ||
Three, | ||
CustomOne, | ||
CustomTwo, | ||
Empty | ||
} | ||
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public enum SirenStage | ||
{ | ||
Off, | ||
One, | ||
Two, | ||
Warning, | ||
Warning2, | ||
Horn | ||
} | ||
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public enum TAStage | ||
{ | ||
Off, | ||
Left, | ||
Diverge, | ||
Right, | ||
Warn | ||
} | ||
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public enum IndStatus | ||
{ | ||
Left, | ||
Right, | ||
Both, | ||
Off | ||
} | ||
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public enum SirenStatus | ||
{ | ||
On, | ||
Off, | ||
None | ||
} | ||
} |
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