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Releases: Sizzl/AssaultRunner

Compiled UnrealScript - 1.0o

20 Apr 19:44
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Fixes false-positive for speed/friction hack detection when entering nitrogen / lava zones, or any custom ZoneInfo actors that override water speed outside of default values.

Compiled UnrealScript - 1.0n

26 Jan 23:03
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Fixed dodge stats and custom forts config entries.
Fixed incorrect flagging of jump physics alteration - added further checking for walk abuse scenario.

Compiled UnrealScript - 1.0m

25 Jan 23:36
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Added more debug info for movement tracking oddities.

Attempt #2 at fixing the dodge time tracking.

Compiled UnrealScript - 1.0l

25 Jan 22:08
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Updates:

  • Added physics alteration warnings to PostRender.
  • Now treating forced velocity resets and walking jumps with high velocity as physics altering.
  • Fixed dodge timer tracking to HUD.
  • Shortened strings when low resolution detected.

Compiled UnrealScript - 1.0k

24 Jan 23:37
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Statistics tracked for distance and dodging; also started work on frog jump detection.

Fixed CRC excess string.

New mutate commands available - see README.

Compiled UnrealScript - 1.0j

17 Jan 23:46
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Added all sorts of toys to this release.

Check the README for full info.

Compiled UnrealScript - 1.0i

24 Dec 16:06
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Latest build resolves a bug in Overlord (and potentially other maps with similar initial spawn logic).

Compiled UnrealScript - 1.0h

21 Dec 23:33
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  • Fixed instance where multiple objectives could be defined without events (and share an interval counter).

Compiled UnrealScript - version 1.0g

19 Dec 22:17
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  • Finished implementing auto demo recording.
  • Fixed camera rotation on initial spawn setup/restore.

Compiled UnrealScript - v1.0f

19 Dec 17:04
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  • Added interval objective tracking to scoreboard
  • Added initial PlayerStart selection caching and restore to config INI