Releases: Sizzl/AssaultRunner
Releases · Sizzl/AssaultRunner
Compiled UnrealScript - 1.0o
Compiled UnrealScript - 1.0n
Fixed dodge stats and custom forts config entries.
Fixed incorrect flagging of jump physics alteration - added further checking for walk abuse scenario.
Compiled UnrealScript - 1.0m
Added more debug info for movement tracking oddities.
Attempt #2 at fixing the dodge time tracking.
Compiled UnrealScript - 1.0l
Updates:
- Added physics alteration warnings to PostRender.
- Now treating forced velocity resets and walking jumps with high velocity as physics altering.
- Fixed dodge timer tracking to HUD.
- Shortened strings when low resolution detected.
Compiled UnrealScript - 1.0k
Statistics tracked for distance and dodging; also started work on frog jump detection.
Fixed CRC excess string.
New mutate commands available - see README.
Compiled UnrealScript - 1.0j
Added all sorts of toys to this release.
Check the README for full info.
Compiled UnrealScript - 1.0i
Latest build resolves a bug in Overlord (and potentially other maps with similar initial spawn logic).
Compiled UnrealScript - 1.0h
- Fixed instance where multiple objectives could be defined without events (and share an interval counter).
Compiled UnrealScript - version 1.0g
- Finished implementing auto demo recording.
- Fixed camera rotation on initial spawn setup/restore.
Compiled UnrealScript - v1.0f
- Added interval objective tracking to scoreboard
- Added initial PlayerStart selection caching and restore to config INI