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React-Native and React-Native-Web compatible slider

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Sharcoux/slider

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React Native Slider

This lightweight version of a slider is fully compatible with React-Native and React-Native-Web. It also provides support for Range slider (with 2 thumbs) and custom thumb rendering.

  • Same API as @react-native-community/slider (with some more features of course!)
  • lightweight
  • Range slider for sliders with min and max values
  • Supports for React-Native-Web
  • No extra dependencies!

Try it here!

Have a look at the troubleshooting section if you encounter any issue, or open an issue.

Install

npm i -S @react-native-assets/slider

Usage

Slider

You can see below the available props with their respective default values.

import { Slider } from '@react-native-assets/slider'

<Slider
  value={0}                         // set the current slider's value
  minimumValue={0}                  // Minimum value
  maximumValue={1}                  // Maximum value
  step={0}                          // The step for the slider (0 means that the slider will handle any decimal value within the range [min, max])
  minimumTrackTintColor='grey'      // The track color before the current value
  maximumTrackTintColor='grey'      // The track color after the current value
  thumbTintColor='darkcyan'         // The color of the slider's thumb
  thumbStyle={undefined}            // Override the thumb's style
  trackStyle={undefined}            // Override the tracks' style
  minTrackStyle={undefined}         // Override the tracks' style for the minimum range
  maxTrackStyle={undefined}         // Override the tracks' style for the maximum range
  vertical={false}                  // If true, the slider will be drawn vertically
  inverted={false}                  // If true, min value will be on the right, and max on the left
  enabled={true}                    // If false, the slider won't respond to touches anymore
  trackHeight={4}                   // The track's height in pixel
  thumbSize={15}                    // The thumb's size in pixel
  thumbImage={undefined}            // An image that would represent the thumb
  slideOnTap={true}                 // If true, touching the slider will update it's value. No need to slide the thumb.
  onValueChange={undefined}         // Called each time the value changed. The type is (value: number) => void
  onSlidingStart={undefined}        // Called when the slider is pressed. The type is (value: number) => void
  onSlidingComplete={undefined}     // Called when the press is released. The type is (value: number) => void
  CustomThumb={undefined}           // Provide your own component to render the thumb. The type is a component: ({ value: number }) => JSX.Element
  CustomMark={undefined}            // Provide your own component to render the marks. The type is a component: ({ value: number; active: boolean }) => JSX.Element ; value indicates the value represented by the mark, while active indicates wether a thumb is currently standing on the mark
  {...props}                        // Add any View Props that will be applied to the container (style, ref, etc)
/>

Range Slider

You can see below the available props with their respective default values

import { RangeSlider } from '@react-native-assets/slider'

<RangeSlider
  range={[0, 1]}                    // set the current slider's value
  minimumValue={0}                  // Minimum value
  maximumValue={1}                  // Maximum value
  step={0}                          // The step for the slider (0 means that the slider will handle any decimal value within the range [min, max])
  minimumRange={0}                  // Minimum range between the two thumbs (defaults as "step")
  crossingAllowed={false}           // If true, the user can make one thumb cross over the second thumb
  outboundColor='grey'              // The track color outside the current range value
  inboundColor='grey'               // The track color inside the current range value
  thumbTintColor='darkcyan'         // The color of the slider's thumb
  thumbStyle={undefined}            // Override the thumb's style
  trackStyle={undefined}            // Override the tracks' style
  minTrackStyle={undefined}         // Override the tracks' style for the minimum range
  midTrackStyle={undefined}         // Override the tracks' style for the middle range
  maxTrackStyle={undefined}         // Override the tracks' style for the maximum range
  vertical={false}                  // If true, the slider will be drawn vertically
  inverted={false}                  // If true, min value will be on the right, and max on the left
  enabled={true}                    // If false, the slider won't respond to touches anymore
  trackHeight={4}                   // The track's height in pixel
  thumbSize={15}                    // The thumb's size in pixel
  thumbImage={undefined}            // An image that would represent the thumb
  slideOnTap={true}                 // If true, touching the slider will update it's value. No need to slide the thumb.
  onValueChange={undefined}         // Called each time the value changed. The type is (range: [number, number]) => void
  onSlidingStart={undefined}        // Called when the slider is pressed. The type is (range: [number, number]) => void
  onSlidingComplete={undefined}     // Called when the press is released. The type is (range: [number, number]) => void
  CustomThumb={undefined}           // Provide your own component to render the thumb. The type is a component: ({ value: number, thumb: 'min' | 'max' }) => JSX.Element
  CustomMark={undefined}            // Provide your own component to render the marks. The type is a component: ({ value: number; active: boolean }) => JSX.Element ; value indicates the value represented by the mark, while active indicates wether a thumb is currently standing on the mark
  {...props}                        // Add any View Props that will be applied to the container (style, ref, etc)
/>

Troubleshooting

  • The slider is hard to move around

The component is probably too narrow. Increase the height of the component to ensure a correct touch area

Slider V8

Changelog V 8.0.0:

  • Wrapped the slider in a ResponderView to enable touch events on the padding area

Changelog V 7.2.0:

  • Improve key navigation and accessibility on range slider
  • Move the focusable area on the Thumb instead of the ResponderView

Changelog V 7.1.0:

  • Fix the slider value when using step > 1 and minimumValue != 0
  • Prevent rerenders in the RangeSlider if the provided value prop has the same bounds as the current range

Changelog V 7.0.0:

  • Add CustomMark prop to provide your own component to render the places where the thumb can stop
  • Wrap the Responder view inside a wrapper to provide more accurate control over the component

Changelog V 6.0.0:

  • Call prevent default on mouse events to avoid weird interactions
  • Improve performances
  • Add a padding around the RangeSlider too

Changelog V 5.6.3:

  • Fix Slider value not updating when provided through props
  • Fix a performance issue

Changelog V 5.5.1:

  • Fix usage step with minimumValue or maximumValue that don't match the step decimal precision
  • Increase the tolerance when using slideOnTap={false}
  • Fix value not updating when providing new data to range prop in RangeSlider

Changelog V 5.4.0:

  • Adding support for thumbImage prop (please report if you encounter an issue with it)
  • Fix slider breaking when providing your own onLayout callback

Changelog V 5.3.0:

  • new minTrackStyle prop on Slider and RangeSlider
  • new maxTrackStyle prop on Slider and RangeSlider
  • new midTrackStyle prop on RangeSlider

Changelog V 5.2.0:

  • Adding a default padding of 10 on the ResponderView so that the touches events are more easily catched by the slider.

Changelog V 5.1.0:

  • new crossingAllowed prop on RangeSlider
  • new minimumRange prop on RangeSlider

Changelog V 5.0.0:

  • Remove AnimatedSlider and AnimatedRangeSlider
  • new slideOnTap prop
  • performance boost

If you have any issue, please fill an issue on our repo