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base repository: shamazmazum/quake2sdl
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head repository: SerenityPorts/SerenityQuakeII
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compare: master
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- 8 commits
- 10 files changed
- 2 contributors
Commits on Apr 27, 2021
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A few fixes to get this running on Serenity. -The call to `mremap` has been removed -First video mode is hardcoded as video options crash the game -RESOURCE_LIBDIR has been hardcoded to /usr/local/lib/ -Remove Linux specific headers -Fix SDL2 include path in source files -Replace stricmp with strcmp for now
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Engine: Replace SDL_RENDERER_ACCELERATED with SDL_RENDERER_SOFTWARE
We don't supported hardware accelerated rendering in any capacity yet, so this definition breaks the port :^) SDL_RENDERER_SOFTWARE ensures that SDL gives us a software based renderer to draw to.
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Commits on Apr 30, 2021
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Commits on Mar 8, 2022
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Commits on Mar 10, 2022
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Engine: Restore dynamic loading of
game.so
This was broken in my last commit; the original code before commit 49b42b9 seems to work fine, so let's revert to that.
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