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base repository: shamazmazum/quake2sdl
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base: master
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head repository: SerenityPorts/SerenityQuakeII
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compare: master
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  • 8 commits
  • 10 files changed
  • 2 contributors

Commits on Apr 27, 2021

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    470365f View commit details
  2. Engine: Apply Serenity fixes

    A few fixes to get this running on Serenity.
        -The call to `mremap` has been removed
        -First video mode is hardcoded as video options crash the game
        -RESOURCE_LIBDIR has been hardcoded to /usr/local/lib/
        -Remove Linux specific headers
        -Fix SDL2 include path in source files
        -Replace stricmp with strcmp for now
    Quaker762 committed Apr 27, 2021
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    49b42b9 View commit details
  3. Engine: Replace SDL_RENDERER_ACCELERATED with SDL_RENDERER_SOFTWARE

    We don't supported hardware accelerated rendering in any capacity
    yet, so this definition breaks the port :^)
    SDL_RENDERER_SOFTWARE ensures that SDL gives us a software based
    renderer to draw to.
    Quaker762 committed Apr 27, 2021
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    2f96a15 View commit details
  4. Copy the full SHA
    15795fd View commit details

Commits on Apr 30, 2021

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    b0d6347 View commit details
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    d62996f View commit details

Commits on Mar 8, 2022

  1. Build: Enable LibGL and x86_64 support

    This partially reverts commits 470365f and 15795fd to allow the
    game to run on x86_64 and to run the OpenGL renderer. Instructions are
    added to the README.
    gmta authored and Quaker762 committed Mar 8, 2022
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    b54d1c1 View commit details

Commits on Mar 10, 2022

  1. Engine: Restore dynamic loading of game.so

    This was broken in my last commit; the original code before commit
    49b42b9 seems to work fine, so let's revert to that.
    gmta authored and Quaker762 committed Mar 10, 2022
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    07e385f View commit details
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