Fix Monster natural spawning problem due to light #11359
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This fixes the natural spawning problem of monsters due to light, which causes any custom natural spawning light levels (from a datapack altering the dimension type or by changing
paper-world-defaults#monster-spawn-max-light-level
) to be completely ignored.The natural spawning code (in
NaturalSpawner
) checks the mob's custom spawn rules (Mob#checkSpawnRules
), which, for sentient creatures always checks ifPathfinderMob#getWalkTargetValue
is 0 or positive. This logic, specifically for monsters, is flawed (except for: Giant, Guardian, Pillager, Silverfish, and Warden), because the value of this function for monsters depends on the light level - in the overworld this means that light levels 7 or below are ok and above 7 are not (which is the default behavior).This PR changes
checkSpawnRules
(Monster#checkSpawnRules
) to ignore natural spawning (including chunk population) because all monsters already have a custom check for spawning rules inSpawnPlacements
. Also fixes #10265.