-
Notifications
You must be signed in to change notification settings - Fork 807
Issues: NVIDIAGameWorks/PhysX
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Author
Label
Projects
Milestones
Assignee
Sort
Issues list
Colliding with a child articulation link seemingly generates less force than colliding with the base.
#673
opened Oct 15, 2024 by
ilyal451
Gear joint attached to an articulation tends to make it start creeping all over the place
#672
opened Oct 15, 2024 by
ilyal451
Mimic joints seem not to work correct on unlimited eREVOLUTE (not unwrapped) joints
#671
opened Oct 15, 2024 by
ilyal451
setMaxJointVelocity on a joint makes the whole articulation rigid
#670
opened Oct 12, 2024 by
ilyal451
Influence of Scenario Positioning on Simulation Results in IsaacSim
#666
opened Aug 1, 2024 by
gleitn96
Looking for guidance on triggers, and in general (enemy bullets hitting player ship)
#638
opened May 20, 2023 by
PcChip
Multithreading crash in PhysX 5.1 in CPU mode when using eNOTIFY_TOUCH_PERSISTS pair flag
#630
opened Apr 11, 2023 by
StefanRehling
PhysX3.4 in UE4.26 IOS platform PxRigidDynamic return Transform is invalid contains float is Nan!
#626
opened Mar 8, 2023 by
zouqingwei12
in a large scene, is it better or worse to combine some meshes with many triangles into one mesh?
#625
opened Mar 3, 2023 by
ka1nong
Previous Next
ProTip!
Find all open issues with in progress development work with linked:pr.