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Fix mvec calculation of dynamic geometry #400

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merged 1 commit into from
Oct 30, 2023

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wylighting
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The typo introduces incorrect prevPos for dynamic object. It leads to incorrect mvec in GBufferRaster.
Similar calculation in GBufferRT is here, which is correct.

vtxIndices += meshes[instance.geometryID].prevVbOffset;

@skallweitNV skallweitNV merged commit 921b3f6 into NVIDIAGameWorks:master Oct 30, 2023
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@skallweitNV
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Good find, thanks for the contribution.

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