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Always learning
🎯
Always learning

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MorcilloSanz/README.md

🧑‍💻 About me

I'm a software developer specialized in graphics programming and maths.

🌍 Lines of research

  • 🔬 Computer graphics, applied mathematics and computational physics.
  • ☁️ Classification and segmentation of 3D point clouds using machine and deep learning approaches.
  • 🛰️ Advanced interferometry methods DInSAR.
  • 🌐 3D data visualization.

Pinned Loading

  1. trlsmax/imgui-vtk trlsmax/imgui-vtk Public

    test on how to integrate vtk into glfw + imgui project

    C++ 116 27

  2. RendererGL RendererGL Public

    Cross platform 3D renderer in C++ and OpenGL with lighting, shadows and materials.

    C++ 180 18

  3. PathTracing-Notes PathTracing-Notes Public

    Brief notes on Monte Carlo path tracing, explaining the mathematics behind it so that it can be implemented in any programming language.

    TeX 2

  4. Laplace-Beltrami Laplace-Beltrami Public

    Laplacian of functions defined on submanifolds in Euclidean space and, even more generally, on Riemannian and pseudo-Riemannian manifolds.

    Python 1

  5. adiff adiff Public

    Anisotropic diffusion (Perona–Malik diffusion) for reducing image noise without removing significant parts of the image content.

    C 3 1

  6. Graphite Graphite Public

    Ray tracing and path tracing API written in CUDA from scratch for research purposes.

    Cuda 1