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Releases: MirageNet/Mirage

v151.2.6

16 Feb 18:33
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151.2.6 (2025-02-16)

Bug Fixes

  • fixing nullref from _logger (c3a618c)
  • passing bufferSize to nanosocket class instead of UdpSocketFactory (ea2791c)

v151.2.5

12 Feb 11:46
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151.2.5 (2025-02-12)

Bug Fixes

  • Adding warning to old NetworkTransformBase (e944f59)

v151.2.4

10 Feb 15:10
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151.2.4 (2025-02-10)

Bug Fixes

  • logging message name for Unauthenticated Message (bd1b12b)

v151.2.3

04 Feb 23:19
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151.2.3 (2025-02-04)

Bug Fixes

  • clearing references to help with GC collect (c6d5596)

v151.2.2

04 Feb 13:11
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151.2.2 (2025-02-04)

Bug Fixes

  • increasing logging when failing to connect to server (d77c240)

v151.2.1

01 Feb 13:37
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151.2.1 (2025-02-01)

Bug Fixes

  • clearing references to help with GC collection (9dad099)

v151.2.0

21 Jan 23:14
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151.2.0 (2025-01-21)

Features

  • adding allowServerToCall option to ServerRpc (01721fe)

v151.1.1

07 Jan 16:56
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151.1.1 (2025-01-07)

Bug Fixes

  • avoiding throw from ResendMessages when send queue is full (a14a6fc)
  • moving ResendMessages to update (8bdb6c1)

v151.1.0

28 Dec 15:38
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151.1.0 (2024-12-28)

Features

  • adding custom inspector for NetworkIdentity (8cc9179)

v151.0.0

27 Dec 23:15
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151.0.0 (2024-12-27)

Bug Fixes

  • fixing SetDirtyBit being called with mask equals 0 (56d07cd)

  • improving error message for spawning scene objects (91f89ea)

  • feat!: SpawnVisibleObjects now calls RemoveAllVisibleObjects (fe14235)

  • feat!: SpawnVisibleObjects no longer skips disabled gameObject (d160e77)

BREAKING CHANGES

  • SpawnVisibleObjects now calls RemoveAllVisibleObjects before spawning objects
  • SpawnVisibleObjects no longer checks identity.gameObject.activeSelf before spawning objects