Releases: MirageNet/Mirage
Releases · MirageNet/Mirage
v151.2.6
Bug Fixes
- fixing nullref from _logger (c3a618c)
- passing bufferSize to nanosocket class instead of UdpSocketFactory (ea2791c)
v151.2.5
Bug Fixes
- Adding warning to old NetworkTransformBase (e944f59)
v151.2.4
Bug Fixes
- logging message name for Unauthenticated Message (bd1b12b)
v151.2.3
Bug Fixes
- clearing references to help with GC collect (c6d5596)
v151.2.2
Bug Fixes
- increasing logging when failing to connect to server (d77c240)
v151.2.1
Bug Fixes
- clearing references to help with GC collection (9dad099)
v151.2.0
Features
- adding allowServerToCall option to ServerRpc (01721fe)
v151.1.1
Bug Fixes
- avoiding throw from ResendMessages when send queue is full (a14a6fc)
- moving ResendMessages to update (8bdb6c1)
v151.1.0
Features
- adding custom inspector for NetworkIdentity (8cc9179)
v151.0.0
Bug Fixes
-
fixing SetDirtyBit being called with mask equals 0 (56d07cd)
-
improving error message for spawning scene objects (91f89ea)
-
feat!: SpawnVisibleObjects now calls RemoveAllVisibleObjects (fe14235)
-
feat!: SpawnVisibleObjects no longer skips disabled gameObject (d160e77)
BREAKING CHANGES
- SpawnVisibleObjects now calls RemoveAllVisibleObjects before spawning objects
- SpawnVisibleObjects no longer checks
identity.gameObject.activeSelf
before spawning objects