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2.8.4 #417
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Merged
2.8.4 #417
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- fixed TrackPartial enum - Almost fixed moveNode(). Player connects to new node but error on playing...
- Make destroy() method async - Enhance moveNode() with comprehensive error handling and logging - Improve track transfer logic - Add more detailed console logging for node movement process - Handle edge cases like empty queue and track playback
- switching nodes works, but old node is still sending voice updates to voicechat - modified setAutoplay to take 3 arguments on enable and to disable just one
- Fixed moveNode() and loadPlayerState now reconnects voice successfully without leaving - Moved manager option autoplay to player.stop() and not on trackEnd reason "stopped" which casues moveNode() to recreate player on old node
This reverts commit 0ec37f8.
This reverts commit c969dfb.
- next step add filters to states.json files
- remove unresolved things
Fix move node
- Updated package-lock.json and package.json - Upgraded various dev dependencies and runtime dependencies - Includes updates to TypeScript, ESLint, Rollup, and other packages
- modified as title says - modified switchGuild to be instant and retain all filters and effects etc.
Vexify4103
approved these changes
Feb 23, 2025
- fixed double queueEnd emit - maybe fixed switchGuild with readded "force" option
- Added imports for Filters, Manager, Plugin, Rest, and Utils - Expanded the structures object with new imported classes
- Improved type safety for search method - Simplified search query processing - Enhanced YouTube title parsing - Optimized track and playlist handling - Reduced code complexity in search implementation
- Docs changes - One unused variable in handleYoutubeRecommendations();
- added storage of current filters in state.json and reapply them on loadPlayerStates()
- added demon to the available filters. - Use this by player.filters.demon(true/false);
- Changed player.filter.bassBoost() to have stages instead of a toggle
- fixed an issue when readding a non existent song to the front of the queue
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