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2.8.4 #417

Merged
merged 38 commits into from
Feb 26, 2025
Merged

2.8.4 #417

merged 38 commits into from
Feb 26, 2025

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SxMAbel
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@SxMAbel SxMAbel commented Feb 22, 2025

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Vexify4103 and others added 25 commits February 16, 2025 16:10
- fixed TrackPartial enum
- Almost fixed moveNode(). Player connects to new node but error on playing...
- Make destroy() method async
- Enhance moveNode() with comprehensive error handling and logging
- Improve track transfer logic
- Add more detailed console logging for node movement process
- Handle edge cases like empty queue and track playback
- switching nodes works, but old node is still sending voice updates to voicechat
- modified setAutoplay to take 3 arguments on enable and to disable just one
- Fixed moveNode() and loadPlayerState now reconnects voice successfully without leaving
- Moved manager option autoplay to player.stop() and not on trackEnd reason "stopped" which casues moveNode() to recreate player on old node
- next step add filters to states.json files
- remove unresolved things
- Updated package-lock.json and package.json
- Upgraded various dev dependencies and runtime dependencies
- Includes updates to TypeScript, ESLint, Rollup, and other packages
@SxMAbel SxMAbel requested a review from Vexify4103 February 22, 2025 22:54
- modified as title says
- modified switchGuild to be instant and retain all filters and effects etc.
SxMAbel and others added 2 commits February 23, 2025 11:03
- fixed double queueEnd emit
- maybe fixed switchGuild with readded "force" option
SxMAbel and others added 10 commits February 23, 2025 16:28
- Added imports for Filters, Manager, Plugin, Rest, and Utils
- Expanded the structures object with new imported classes
- Improved type safety for search method
- Simplified search query processing
- Enhanced YouTube title parsing
- Optimized track and playlist handling
- Reduced code complexity in search implementation
- Docs changes
- One unused variable in handleYoutubeRecommendations();
- added storage of current filters in state.json and reapply them on loadPlayerStates()
- added demon to the available filters.
- Use this by player.filters.demon(true/false);
- Changed player.filter.bassBoost() to have stages instead of a toggle
- fixed an issue when readding a non existent song to the front of the queue
@SxMAbel SxMAbel merged commit 9563dbf into main Feb 26, 2025
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@SxMAbel SxMAbel deleted the fix-moveNode branch February 26, 2025 01:13
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3 participants