Release 2.15
·
2204 commits
to develop
since this release
Video preview:
Changes:
- added an option to enable TR2+ jump-twist and somersault animations (#88)
- added the ability to unbind the sidestep left and sidestep right keys (#766)
- added a cheat to explode Lara like in TR2 and TR3 (#793)
- added an inverted look camera option (#700)
- added a camera speed option for the manual camera (#815)
- added an option to fix original texture issues (#826)
- added menu specific controls meaning arrow keys, return, and escape now always function in menus (#814, regression from 2.12)
- added forward/backward jumps while looking and looking up/down while hanging if enhanced look is enabled (#848)
- added case insensitive directory and file detection (#845)
- added controller detection during runtime (#850)
- added an option to allow cancelling Lara's ledge-swinging animation (#856)
- added an option to allow Lara to jump at any point while running, similar to TR2+ (#157)
- added the ability to define the anchor room for Bacon Lara in the gameflow (#868)
- changed screen resolution option to apply immediately (#114)
- changed shaders to use GLSL 1.20 which should fix most issues with OpenGL 2.1 (#327, #685)
- changed Bacon Lara to prevent movement after her death (#875)
- fixed sounds stopping instead of pausing if game sounds in inventory are disabled (#717)
- fixed skipping Eidos logo and end credits (#541)
- fixed ceiling heights at times being miscalculated, resulting in camera issues and Lara being able to jump into the ceiling (#323)
- fixed Lara not being able to jump off trapdoors or crumbling floors if the sidestep descent fix is enabled (#830)
- fixed walk to pickups feature (#834, regression from 2.8)
- fixed .mpeg FMVs not working (#844)
- fixed the restart level passport text incorrectly showing new game in Lara's Home (#851)
- fixed quick load creating an invalid save if used when no saves are present (#853)
- fixed Lara entering body hit animations when not appropriate to do so (#857)
- fixed SkateKid causing a game crash when too many enemies are active (#866)
- fixed missiles damaging Lara when she is far beyond their damage range (#871)