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| 1 | +#ifndef GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H |
| 2 | +#define GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H |
| 3 | + |
| 4 | +static const u8 sMapName_LittlerootTown[] = _("LITTLEROOT{NAME_END} TOWN"); |
| 5 | +static const u8 sMapName_OldaleTown[] = _("OLDALE{NAME_END} TOWN"); |
| 6 | +static const u8 sMapName_DewfordTown[] = _("DEWFORD{NAME_END} TOWN"); |
| 7 | +static const u8 sMapName_LavaridgeTown[] = _("LAVARIDGE{NAME_END} TOWN"); |
| 8 | +static const u8 sMapName_FallarborTown[] = _("FALLARBOR{NAME_END} TOWN"); |
| 9 | +static const u8 sMapName_VerdanturfTown[] = _("VERDANTURF{NAME_END} TOWN"); |
| 10 | +static const u8 sMapName_PacifidlogTown[] = _("PACIFIDLOG{NAME_END} TOWN"); |
| 11 | +static const u8 sMapName_PetalburgCity[] = _("PETALBURG{NAME_END} CITY"); |
| 12 | +static const u8 sMapName_SlateportCity[] = _("SLATEPORT{NAME_END} CITY"); |
| 13 | +static const u8 sMapName_MauvilleCity[] = _("MAUVILLE{NAME_END} CITY"); |
| 14 | +static const u8 sMapName_RustboroCity[] = _("RUSTBORO{NAME_END} CITY"); |
| 15 | +static const u8 sMapName_FortreeCity[] = _("FORTREE{NAME_END} CITY"); |
| 16 | +static const u8 sMapName_LilycoveCity[] = _("LILYCOVE{NAME_END} CITY"); |
| 17 | +static const u8 sMapName_MossdeepCity[] = _("MOSSDEEP{NAME_END} CITY"); |
| 18 | +static const u8 sMapName_SootopolisCity[] = _("SOOTOPOLIS{NAME_END} CITY"); |
| 19 | +static const u8 sMapName_EverGrandeCity[] = _("EVER GRANDE{NAME_END} CITY"); |
| 20 | +static const u8 sMapName_Route101[] = _("ROUTE 101"); |
| 21 | +static const u8 sMapName_Route102[] = _("ROUTE 102"); |
| 22 | +static const u8 sMapName_Route103[] = _("ROUTE 103"); |
| 23 | +static const u8 sMapName_Route104[] = _("ROUTE 104"); |
| 24 | +static const u8 sMapName_Route105[] = _("ROUTE 105"); |
| 25 | +static const u8 sMapName_Route106[] = _("ROUTE 106"); |
| 26 | +static const u8 sMapName_Route107[] = _("ROUTE 107"); |
| 27 | +static const u8 sMapName_Route108[] = _("ROUTE 108"); |
| 28 | +static const u8 sMapName_Route109[] = _("ROUTE 109"); |
| 29 | +static const u8 sMapName_Route110[] = _("ROUTE 110"); |
| 30 | +static const u8 sMapName_Route111[] = _("ROUTE 111"); |
| 31 | +static const u8 sMapName_Route112[] = _("ROUTE 112"); |
| 32 | +static const u8 sMapName_Route113[] = _("ROUTE 113"); |
| 33 | +static const u8 sMapName_Route114[] = _("ROUTE 114"); |
| 34 | +static const u8 sMapName_Route115[] = _("ROUTE 115"); |
| 35 | +static const u8 sMapName_Route116[] = _("ROUTE 116"); |
| 36 | +static const u8 sMapName_Route117[] = _("ROUTE 117"); |
| 37 | +static const u8 sMapName_Route118[] = _("ROUTE 118"); |
| 38 | +static const u8 sMapName_Route119[] = _("ROUTE 119"); |
| 39 | +static const u8 sMapName_Route120[] = _("ROUTE 120"); |
| 40 | +static const u8 sMapName_Route121[] = _("ROUTE 121"); |
| 41 | +static const u8 sMapName_Route122[] = _("ROUTE 122"); |
| 42 | +static const u8 sMapName_Route123[] = _("ROUTE 123"); |
| 43 | +static const u8 sMapName_Route124[] = _("ROUTE 124"); |
| 44 | +static const u8 sMapName_Route125[] = _("ROUTE 125"); |
| 45 | +static const u8 sMapName_Route126[] = _("ROUTE 126"); |
| 46 | +static const u8 sMapName_Route127[] = _("ROUTE 127"); |
| 47 | +static const u8 sMapName_Route128[] = _("ROUTE 128"); |
| 48 | +static const u8 sMapName_Route129[] = _("ROUTE 129"); |
| 49 | +static const u8 sMapName_Route130[] = _("ROUTE 130"); |
| 50 | +static const u8 sMapName_Route131[] = _("ROUTE 131"); |
| 51 | +static const u8 sMapName_Route132[] = _("ROUTE 132"); |
| 52 | +static const u8 sMapName_Route133[] = _("ROUTE 133"); |
| 53 | +static const u8 sMapName_Route134[] = _("ROUTE 134"); |
| 54 | +static const u8 sMapName_Underwater[] = _("UNDERWATER"); |
| 55 | +static const u8 sMapName_GraniteCave[] = _("GRANITE CAVE"); |
| 56 | +static const u8 sMapName_MtChimney[] = _("MT. CHIMNEY"); |
| 57 | +static const u8 sMapName_SafariZone[] = _("SAFARI ZONE"); |
| 58 | +static const u8 sMapName_BattleTower[] = _("BATTLE TOWER"); |
| 59 | +static const u8 sMapName_PetalburgWoods[] = _("PETALBURG WOODS"); |
| 60 | +static const u8 sMapName_RusturfTunnel[] = _("RUSTURF TUNNEL"); |
| 61 | +static const u8 sMapName_AbandonedShip[] = _("ABANDONED SHIP"); |
| 62 | +static const u8 sMapName_NewMauville[] = _("NEW MAUVILLE"); |
| 63 | +static const u8 sMapName_MeteorFalls[] = _("METEOR FALLS"); |
| 64 | +static const u8 sMapName_MtPyre[] = _("MT. PYRE"); |
| 65 | +static const u8 sMapName_EvilTeamHideout[] = _("{EVIL_TEAM} HIDEOUT"); |
| 66 | +static const u8 sMapName_ShoalCave[] = _("SHOAL CAVE"); |
| 67 | +static const u8 sMapName_SeafloorCavern[] = _("SEAFLOOR CAVERN"); |
| 68 | +static const u8 sMapName_VictoryRoad[] = _("VICTORY ROAD"); |
| 69 | +static const u8 sMapName_MirageIsland[] = _("MIRAGE ISLAND"); |
| 70 | +static const u8 sMapName_CaveOfOrigin[] = _("CAVE OF ORIGIN"); |
| 71 | +static const u8 sMapName_SouthernIsland[] = _("SOUTHERN ISLAND"); |
| 72 | +static const u8 sMapName_FieryPath[] = _("FIERY PATH"); |
| 73 | +static const u8 sMapName_JaggedPass[] = _("JAGGED PASS"); |
| 74 | +static const u8 sMapName_SealedChamber[] = _("SEALED CHAMBER"); |
| 75 | +static const u8 sMapName_ScorchedSlab[] = _("SCORCHED SLAB"); |
| 76 | +static const u8 sMapName_IslandCave[] = _("ISLAND CAVE"); |
| 77 | +static const u8 sMapName_DesertRuins[] = _("DESERT RUINS"); |
| 78 | +static const u8 sMapName_AncientTomb[] = _("ANCIENT TOMB"); |
| 79 | +static const u8 sMapName_InsideOfTruck[] = _("INSIDE OF TRUCK"); |
| 80 | +static const u8 sMapName_SkyPillar[] = _("SKY PILLAR"); |
| 81 | +static const u8 sMapName_SecretBase[] = _("SECRET BASE"); |
| 82 | +static const u8 sMapName_None[] = _(""); |
| 83 | + |
| 84 | +const struct RegionMapLocation gRegionMapEntries[] = { |
| 85 | + [MAPSEC_LITTLEROOT_TOWN] = { 4, 11, 1, 1, sMapName_LittlerootTown}, |
| 86 | + [MAPSEC_OLDALE_TOWN] = { 4, 9, 1, 1, sMapName_OldaleTown}, |
| 87 | + [MAPSEC_DEWFORD_TOWN] = { 2, 14, 1, 1, sMapName_DewfordTown}, |
| 88 | + [MAPSEC_LAVARIDGE_TOWN] = { 5, 3, 1, 1, sMapName_LavaridgeTown}, |
| 89 | + [MAPSEC_FALLARBOR_TOWN] = { 3, 0, 1, 1, sMapName_FallarborTown}, |
| 90 | + [MAPSEC_VERDANTURF_TOWN] = { 4, 6, 1, 1, sMapName_VerdanturfTown}, |
| 91 | + [MAPSEC_PACIFIDLOG_TOWN] = {17, 10, 1, 1, sMapName_PacifidlogTown}, |
| 92 | + [MAPSEC_PETALBURG_CITY] = { 1, 9, 1, 1, sMapName_PetalburgCity}, |
| 93 | + [MAPSEC_SLATEPORT_CITY] = { 8, 10, 1, 2, sMapName_SlateportCity}, |
| 94 | + [MAPSEC_MAUVILLE_CITY] = { 8, 6, 2, 1, sMapName_MauvilleCity}, |
| 95 | + [MAPSEC_RUSTBORO_CITY] = { 0, 5, 1, 2, sMapName_RustboroCity}, |
| 96 | + [MAPSEC_FORTREE_CITY] = {12, 0, 1, 1, sMapName_FortreeCity}, |
| 97 | + [MAPSEC_LILYCOVE_CITY] = {18, 3, 2, 1, sMapName_LilycoveCity}, |
| 98 | + [MAPSEC_MOSSDEEP_CITY] = {24, 5, 2, 1, sMapName_MossdeepCity}, |
| 99 | + [MAPSEC_SOOTOPOLIS_CITY] = {21, 7, 1, 1, sMapName_SootopolisCity}, |
| 100 | + [MAPSEC_EVER_GRANDE_CITY] = {27, 8, 1, 2, sMapName_EverGrandeCity}, |
| 101 | + [MAPSEC_ROUTE_101] = { 4, 10, 1, 1, sMapName_Route101}, |
| 102 | + [MAPSEC_ROUTE_102] = { 2, 9, 2, 1, sMapName_Route102}, |
| 103 | + [MAPSEC_ROUTE_103] = { 4, 8, 4, 1, sMapName_Route103}, |
| 104 | + [MAPSEC_ROUTE_104] = { 0, 7, 1, 3, sMapName_Route104}, |
| 105 | + [MAPSEC_ROUTE_105] = { 0, 10, 1, 3, sMapName_Route105}, |
| 106 | + [MAPSEC_ROUTE_106] = { 0, 13, 2, 1, sMapName_Route106}, |
| 107 | + [MAPSEC_ROUTE_107] = { 3, 14, 3, 1, sMapName_Route107}, |
| 108 | + [MAPSEC_ROUTE_108] = { 6, 14, 2, 1, sMapName_Route108}, |
| 109 | + [MAPSEC_ROUTE_109] = { 8, 12, 1, 3, sMapName_Route109}, |
| 110 | + [MAPSEC_ROUTE_110] = { 8, 7, 1, 3, sMapName_Route110}, |
| 111 | + [MAPSEC_ROUTE_111] = { 8, 0, 1, 6, sMapName_Route111}, |
| 112 | + [MAPSEC_ROUTE_112] = { 6, 3, 2, 1, sMapName_Route112}, |
| 113 | + [MAPSEC_ROUTE_113] = { 4, 0, 4, 1, sMapName_Route113}, |
| 114 | + [MAPSEC_ROUTE_114] = { 1, 0, 2, 3, sMapName_Route114}, |
| 115 | + [MAPSEC_ROUTE_115] = { 0, 2, 1, 3, sMapName_Route115}, |
| 116 | + [MAPSEC_ROUTE_116] = { 1, 5, 4, 1, sMapName_Route116}, |
| 117 | + [MAPSEC_ROUTE_117] = { 5, 6, 3, 1, sMapName_Route117}, |
| 118 | + [MAPSEC_ROUTE_118] = {10, 6, 2, 1, sMapName_Route118}, |
| 119 | + [MAPSEC_ROUTE_119] = {11, 0, 1, 6, sMapName_Route119}, |
| 120 | + [MAPSEC_ROUTE_120] = {13, 0, 1, 4, sMapName_Route120}, |
| 121 | + [MAPSEC_ROUTE_121] = {14, 3, 4, 1, sMapName_Route121}, |
| 122 | + [MAPSEC_ROUTE_122] = {16, 4, 1, 2, sMapName_Route122}, |
| 123 | + [MAPSEC_ROUTE_123] = {12, 6, 5, 1, sMapName_Route123}, |
| 124 | + [MAPSEC_ROUTE_124] = {20, 3, 4, 3, sMapName_Route124}, |
| 125 | + [MAPSEC_ROUTE_125] = {24, 3, 2, 2, sMapName_Route125}, |
| 126 | + [MAPSEC_ROUTE_126] = {20, 6, 3, 3, sMapName_Route126}, |
| 127 | + [MAPSEC_ROUTE_127] = {23, 6, 3, 3, sMapName_Route127}, |
| 128 | + [MAPSEC_ROUTE_128] = {23, 9, 4, 1, sMapName_Route128}, |
| 129 | + [MAPSEC_ROUTE_129] = {24, 10, 2, 1, sMapName_Route129}, |
| 130 | + [MAPSEC_ROUTE_130] = {21, 10, 3, 1, sMapName_Route130}, |
| 131 | + [MAPSEC_ROUTE_131] = {18, 10, 3, 1, sMapName_Route131}, |
| 132 | + [MAPSEC_ROUTE_132] = {15, 10, 2, 1, sMapName_Route132}, |
| 133 | + [MAPSEC_ROUTE_133] = {12, 10, 3, 1, sMapName_Route133}, |
| 134 | + [MAPSEC_ROUTE_134] = { 9, 10, 3, 1, sMapName_Route134}, |
| 135 | + [MAPSEC_UNDERWATER_124] = {20, 3, 4, 3, sMapName_Underwater}, |
| 136 | + [MAPSEC_UNDERWATER_125] = {20, 6, 3, 3, sMapName_Underwater}, |
| 137 | + [MAPSEC_UNDERWATER_126] = {23, 6, 3, 3, sMapName_Underwater}, |
| 138 | + [MAPSEC_UNDERWATER_127] = {23, 9, 4, 1, sMapName_Underwater}, |
| 139 | + [MAPSEC_UNDERWATER_SOOTOPOLIS] = {21, 7, 1, 1, sMapName_Underwater}, |
| 140 | + [MAPSEC_GRANITE_CAVE] = { 1, 13, 1, 1, sMapName_GraniteCave}, |
| 141 | + [MAPSEC_MT_CHIMNEY] = { 6, 2, 1, 1, sMapName_MtChimney}, |
| 142 | + [MAPSEC_SAFARI_ZONE] = {16, 2, 1, 1, sMapName_SafariZone}, |
| 143 | + [MAPSEC_BATTLE_TOWER] = {22, 12, 1, 1, sMapName_BattleTower}, |
| 144 | + [MAPSEC_PETALBURG_WOODS] = { 0, 8, 1, 1, sMapName_PetalburgWoods}, |
| 145 | + [MAPSEC_RUSTURF_TUNNEL] = { 2, 5, 1, 1, sMapName_RusturfTunnel}, |
| 146 | + [MAPSEC_ABANDONED_SHIP] = { 6, 14, 1, 1, sMapName_AbandonedShip}, |
| 147 | + [MAPSEC_NEW_MAUVILLE] = { 8, 7, 1, 1, sMapName_NewMauville}, |
| 148 | + [MAPSEC_METEOR_FALLS] = { 0, 3, 1, 1, sMapName_MeteorFalls}, |
| 149 | + [MAPSEC_METEOR_FALLS_2] = { 1, 2, 1, 1, sMapName_MeteorFalls}, |
| 150 | + [MAPSEC_MT_PYRE] = {16, 4, 1, 1, sMapName_MtPyre}, |
| 151 | + [MAPSEC_EVIL_TEAM_HIDEOUT] = {19, 3, 1, 1, sMapName_EvilTeamHideout}, |
| 152 | + [MAPSEC_SHOAL_CAVE] = {24, 4, 1, 1, sMapName_ShoalCave}, |
| 153 | + [MAPSEC_SEAFLOOR_CAVERN] = {24, 9, 1, 1, sMapName_SeafloorCavern}, |
| 154 | + [MAPSEC_UNDERWATER_128] = {24, 9, 1, 1, sMapName_Underwater}, |
| 155 | + [MAPSEC_VICTORY_ROAD] = {27, 9, 1, 1, sMapName_VictoryRoad}, |
| 156 | + [MAPSEC_MIRAGE_ISLAND] = {17, 10, 1, 1, sMapName_MirageIsland}, |
| 157 | + [MAPSEC_CAVE_OF_ORIGIN] = {21, 7, 1, 1, sMapName_CaveOfOrigin}, |
| 158 | + [MAPSEC_SOUTHERN_ISLAND] = {12, 14, 1, 1, sMapName_SouthernIsland}, |
| 159 | + [MAPSEC_FIERY_PATH] = { 6, 3, 1, 1, sMapName_FieryPath}, |
| 160 | + [MAPSEC_FIERY_PATH_2] = { 7, 3, 1, 1, sMapName_FieryPath}, |
| 161 | + [MAPSEC_JAGGED_PASS] = { 6, 3, 1, 1, sMapName_JaggedPass}, |
| 162 | + [MAPSEC_JAGGED_PASS_2] = { 7, 2, 1, 1, sMapName_JaggedPass}, |
| 163 | + [MAPSEC_SEALED_CHAMBER] = {11, 10, 1, 1, sMapName_SealedChamber}, |
| 164 | + [MAPSEC_UNDERWATER_SEALED_CHAMBER] = {11, 10, 1, 1, sMapName_Underwater}, |
| 165 | + [MAPSEC_SCORCHED_SLAB] = {13, 0, 1, 1, sMapName_ScorchedSlab}, |
| 166 | + [MAPSEC_ISLAND_CAVE] = { 0, 10, 1, 1, sMapName_IslandCave}, |
| 167 | + [MAPSEC_DESERT_RUINS] = { 8, 3, 1, 1, sMapName_DesertRuins}, |
| 168 | + [MAPSEC_ANCIENT_TOMB] = {13, 2, 1, 1, sMapName_AncientTomb}, |
| 169 | + [MAPSEC_INSIDE_OF_TRUCK] = { 0, 0, 1, 1, sMapName_InsideOfTruck}, |
| 170 | + [MAPSEC_SKY_PILLAR] = {19, 10, 1, 1, sMapName_SkyPillar}, |
| 171 | + [MAPSEC_SECRET_BASE] = { 0, 0, 1, 1, sMapName_SecretBase}, |
| 172 | + [MAPSEC_DYNAMIC] = { 0, 0, 1, 1, sMapName_None}, |
| 173 | +}; |
| 174 | + |
| 175 | +#endif // GUARD_DATA_REGION_MAP_REGION_MAP_ENTRIES_H |
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