@@ -1824,12 +1824,12 @@ static void ScriptCmd_monbg(void)
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sBattleAnimScriptPtr ++ ;
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animBank = T1_READ_8 (sBattleAnimScriptPtr );
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- if (animBank == ANIM_BANK_ATTACKER )
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- animBank = ANIM_BANK_ATK_PARTNER ;
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- else if (animBank == ANIM_BANK_TARGET )
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- animBank = ANIM_BANK_DEF_PARTNER ;
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+ if (animBank == ANIM_BATTLER_ATTACKER )
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+ animBank = ANIM_BATTLER_ATK_PARTNER ;
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+ else if (animBank == ANIM_BATTLER_TARGET )
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+ animBank = ANIM_BATTLER_DEF_PARTNER ;
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- if (animBank == ANIM_BANK_ATTACKER || animBank == ANIM_BANK_ATK_PARTNER )
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+ if (animBank == ANIM_BATTLER_ATTACKER || animBank == ANIM_BATTLER_ATK_PARTNER )
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bank = gBattleAnimAttacker ;
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else
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bank = gBattleAnimTarget ;
@@ -1866,7 +1866,7 @@ static void ScriptCmd_monbg(void)
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}
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bank ^= 2 ;
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- if (animBank >= ANIM_BANK_ATK_PARTNER && IsAnimBankSpriteVisible (bank ))
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+ if (animBank >= ANIM_BATTLER_ATK_PARTNER && IsAnimBankSpriteVisible (bank ))
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{
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identity = GetBattlerPosition (bank );
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identity += 0xFF ;
@@ -2095,12 +2095,12 @@ static void ScriptCmd_clearmonbg(void)
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sBattleAnimScriptPtr ++ ;
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animBankId = T1_READ_8 (sBattleAnimScriptPtr );
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- if (animBankId == ANIM_BANK_ATTACKER )
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- animBankId = ANIM_BANK_ATK_PARTNER ;
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- else if (animBankId == ANIM_BANK_TARGET )
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- animBankId = ANIM_BANK_DEF_PARTNER ;
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+ if (animBankId == ANIM_BATTLER_ATTACKER )
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+ animBankId = ANIM_BATTLER_ATK_PARTNER ;
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+ else if (animBankId == ANIM_BATTLER_TARGET )
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+ animBankId = ANIM_BATTLER_DEF_PARTNER ;
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- if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER )
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+ if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER )
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bank = gBattleAnimAttacker ;
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else
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bank = gBattleAnimTarget ;
@@ -2158,12 +2158,12 @@ static void ScriptCmd_monbg_22(void)
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sBattleAnimScriptPtr ++ ;
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animBankId = T1_READ_8 (sBattleAnimScriptPtr );
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- if (animBankId == ANIM_BANK_ATTACKER )
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- animBankId = ANIM_BANK_ATK_PARTNER ;
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- else if (animBankId == ANIM_BANK_TARGET )
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- animBankId = ANIM_BANK_DEF_PARTNER ;
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+ if (animBankId == ANIM_BATTLER_ATTACKER )
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+ animBankId = ANIM_BATTLER_ATK_PARTNER ;
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+ else if (animBankId == ANIM_BATTLER_TARGET )
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+ animBankId = ANIM_BATTLER_DEF_PARTNER ;
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- if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER )
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+ if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER )
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bank = gBattleAnimAttacker ;
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else
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bank = gBattleAnimTarget ;
@@ -2181,7 +2181,7 @@ static void ScriptCmd_monbg_22(void)
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}
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bank ^= 2 ;
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- if (animBankId > ANIM_BANK_TARGET && IsAnimBankSpriteVisible (bank ))
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+ if (animBankId > ANIM_BATTLER_TARGET && IsAnimBankSpriteVisible (bank ))
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{
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identity = GetBattlerPosition (bank );
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identity += 0xFF ;
@@ -2204,12 +2204,12 @@ static void ScriptCmd_clearmonbg_23(void)
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sBattleAnimScriptPtr ++ ;
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animBankId = T1_READ_8 (sBattleAnimScriptPtr );
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- if (animBankId == ANIM_BANK_ATTACKER )
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- animBankId = ANIM_BANK_ATK_PARTNER ;
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- else if (animBankId == ANIM_BANK_TARGET )
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- animBankId = ANIM_BANK_DEF_PARTNER ;
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+ if (animBankId == ANIM_BATTLER_ATTACKER )
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+ animBankId = ANIM_BATTLER_ATK_PARTNER ;
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+ else if (animBankId == ANIM_BATTLER_TARGET )
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+ animBankId = ANIM_BATTLER_DEF_PARTNER ;
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- if (animBankId == ANIM_BANK_ATTACKER || animBankId == ANIM_BANK_ATK_PARTNER )
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+ if (animBankId == ANIM_BATTLER_ATTACKER || animBankId == ANIM_BATTLER_ATK_PARTNER )
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bank = gBattleAnimAttacker ;
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else
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bank = gBattleAnimTarget ;
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