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Multi volume #3133
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Multi volume #3133
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These functions used a `getInput` method that doesn't exist It is not a breaking change as these functions instantly crash when called
The ImageSlice actor already used a more concise code. Do the same for the base Actor and and Volume actor.
The prop3D has three children that were redefining `getBounds` in the same way. Move the definition of `getBounds` in the prop3D. Update typescript accordingly.
BREAKING CHANGE: Move vtkVolumeMapper's properties related to rendering in vtkVolumeProperty. Add a clear error message for these widely used methods. This is part of the MultiVolumeMapper feature.
This work is part of the MultiVolumeMapper feature Fix the getVolumes function which didn't return an array
Instead of comparing a big state that take all actor properties into account, compare the mtime of the actor as it takes properties into account
Support multiple images as input Shader compilation is too long Even longer on Windows + NVidia Use clang-reformat for a uniform styling of shader
It is to be noted that #3132 has various fixes that are not in 3133. |
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This PR adds support for multi volume.
It is not intended to be merged, as the shader takes too much time to compile on some systems (e.g. Windows + NVidia + Chrome).
It gives an overview of how it can be done one wants to add multi volume support to vtk.js.
See
Examples/Volume/VolumeMapperLightAndShadow/index.js
for an example that uses multiple volumes.See #3132 for the PR that is based on this PR, that adds multi component