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5.4.0

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@JujuAdams JujuAdams released this 31 Jul 12:54
· 18 commits to master since this release
  • Fixes numerous bugs with texture loading
  • Material libraries are now loaded from the relative path of the .obj that requires them
  • Fixes .GetMaterials() model method returning undefined in the output array if a material failed to load
  • Default material can no longer be destroyed
  • Destroying a material now invalidates the cached material library it was from, allowing for material libraries to be correctly reloaded if necessary
  • External sprite cache is now invalidated correctly when freeing textures