Skip to content

Commit

Permalink
update readme with more info
Browse files Browse the repository at this point in the history
  • Loading branch information
JeffM2501 committed Aug 15, 2021
1 parent 1a4b690 commit 2a754fd
Show file tree
Hide file tree
Showing 2 changed files with 14 additions and 0 deletions.
1 change: 1 addition & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -353,3 +353,4 @@ MigrationBackup/
/premake5.exe
/test.sln
/test/test.vcxproj
/test/test.vcxproj.filters
13 changes: 13 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,2 +1,15 @@
# raylib_ecs_sample
A simple Entity Component System using generic transforms for raylib.

An ECS is an entity component system.
https://en.wikipedia.org/wiki/Entity_component_system
It works by using composition rather than inheritance. This is a very quck and dirty ECS implementation using raylib.

This example show a few basic components that can be added to an entity including.

Transform
Camera
Drawable
Automover

These can be commbined to make a basic scene system with a transform heiarchy (parents and children).

0 comments on commit 2a754fd

Please sign in to comment.