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docs: Warn against using progress for more than one state at a time #22

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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,8 +27,8 @@ load assets, prepare the game world, etc… and then transition to the
in-game state when everything is done.

However, this crate is general, and could also be used for any number of
other things, even things like cooldowns and animations (especially when
used with [`iyes_loopless`] to easily have many state types).
other things, even things like cooldowns and animations, however you may not
currently track progress for more than one state at the same time (see #20).

Works with either legacy Bevy states (default) or [`iyes_loopless`] (via
optional cargo feature).
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