Yet another roguelike game written in pure Common Lisp.
Game is still under development and will be under it for a while (forever?) because I'm not focused on making it complete. It's more like an experimental project rather than an actual playable game.
Copyright (C) Mark Fedurin, 2011-2015.
ISoL in this context is an abbreviation of "In Search of Light" which is the full name of the game. Both names hold the same meaning and can be used equally.
ISoL is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
ISoL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with ISoL. If not, see http://www.gnu.org/licenses/.
Load project with ASDF by executing standard:
(asdf:load-system :isol)
and then run MAIN in ISOL package.
(isol:main)
You might also want to run tests:
(asdf:test-system :isol)
y k u
h l — movement
b j n
; — pick object
a — interact with object (direction is suplied via standard movement keys after)
i — display inventory menu
j,k — move item selection down/up
d — drop item from top
q — close any menu
q, ^C — quit