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Added configuration to fullprotect skill #2331

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9 changes: 9 additions & 0 deletions conf/map/battle/skill.conf
Original file line number Diff line number Diff line change
Expand Up @@ -330,3 +330,12 @@ bowling_bash_area: 0
// punch a hole into SG it will for example create a "suck in" effect.
// If you disable this setting, the knockback direction will be completely random (eAthena style).
stormgust_knockback: true

// On official servers, Full Protect and other Protect skills only protect items that is equipped.
// In the past, protect skills, remove stripped debuffs and apply even if there is no item equipped on that location.
// This affects only for Armor, Weapon, Helm and Shield.
//
// 0: (official) Only for equipped itens.
// 1: Only Full Protect remove strip debuffs and protect all locations.
// 2: Even single protect skill remove debuffs and protect the item.
creator_fullprotect: 0
1 change: 1 addition & 0 deletions src/map/battle.c
Original file line number Diff line number Diff line change
Expand Up @@ -7413,6 +7413,7 @@ static const struct battle_data {
{ "min_item_buy_price", &battle_config.min_item_buy_price, 1, 0, INT_MAX, },
{ "min_item_sell_price", &battle_config.min_item_sell_price, 0, 0, INT_MAX, },
{ "display_fake_hp_when_dead", &battle_config.display_fake_hp_when_dead, 1, 0, 1, },
{ "creator_fullprotect", &battle_config.creator_fullprotect, 0, 0, 2, },
};

static bool battle_set_value_sub(int index, int value)
Expand Down
2 changes: 2 additions & 0 deletions src/map/battle.h
Original file line number Diff line number Diff line change
Expand Up @@ -576,6 +576,8 @@ struct Battle_Config {
int min_item_sell_price;

int display_fake_hp_when_dead;

int creator_fullprotect;
};

/* criteria for battle_config.idletime_critera */
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18 changes: 10 additions & 8 deletions src/map/skill.c
Original file line number Diff line number Diff line change
Expand Up @@ -7678,10 +7678,10 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
{
unsigned int equip[] = { EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP };
int index;
if ( sd && (bl->type != BL_PC || (dstsd && pc->checkequip(dstsd, equip[skill_id - AM_CP_WEAPON]) < 0) ||
if ( sd && (bl->type != BL_PC || (battle->bc->creator_fullprotect != 2 && ((dstsd && pc->checkequip(dstsd, equip[skill_id - AM_CP_WEAPON]) < 0) ||
(dstsd && equip[skill_id - AM_CP_WEAPON] == EQP_SHIELD && pc->checkequip(dstsd, EQP_SHIELD) > 0
&& (index = dstsd->equip_index[EQI_HAND_L]) >= 0 && dstsd->inventory_data[index]
&& dstsd->inventory_data[index]->type != IT_ARMOR)) ) {
&& dstsd->inventory_data[index]->type != IT_ARMOR)))) ) {
clif->skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0, 0);
map->freeblock_unlock(); // Don't consume item requirements
return 0;
Expand Down Expand Up @@ -8380,13 +8380,15 @@ static int skill_castend_nodamage_id(struct block_list *src, struct block_list *
{
unsigned int equip[] = { EQP_WEAPON, EQP_SHIELD, EQP_ARMOR, EQP_HEAD_TOP };
int i, s = 0, skilltime = skill->get_time(skill_id, skill_lv);
for ( i = 0; i < 4; i++ ) {
if ( bl->type != BL_PC || (dstsd && pc->checkequip(dstsd, equip[i]) < 0) )
continue;
if ( dstsd && equip[i] == EQP_SHIELD ) {
short index = dstsd->equip_index[EQI_HAND_L];
if ( index >= 0 && dstsd->inventory_data[index] && dstsd->inventory_data[index]->type != IT_ARMOR )
for (i = 0; i < 4; i++) {
if (battle->bc->creator_fullprotect == 0) {
if (bl->type != BL_PC || (dstsd && pc->checkequip(dstsd, equip[i]) < 0))
continue;
if ( dstsd && equip[i] == EQP_SHIELD ) {
short index = dstsd->equip_index[EQI_HAND_L];
if ( index >= 0 && dstsd->inventory_data[index] && dstsd->inventory_data[index]->type != IT_ARMOR )
continue;
}
}
sc_start(src, bl, (sc_type)(SC_PROTECTWEAPON + i), 100, skill_lv, skilltime);
s++;
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16 changes: 16 additions & 0 deletions src/map/status.c
Original file line number Diff line number Diff line change
Expand Up @@ -7755,6 +7755,22 @@ static int status_change_start(struct block_list *src, struct block_list *bl, en
}
if (tick == 1) return 1; //Minimal duration: Only strip without causing the SC
break;
case SC_PROTECTWEAPON:
if (battle->bc->creator_fullprotect != 0)
status_change_end(bl, SC_NOEQUIPWEAPON, INVALID_TIMER);
break;
case SC_PROTECTHELM:
if (battle->bc->creator_fullprotect != 0)
status_change_end(bl, SC_NOEQUIPHELM, INVALID_TIMER);
break;
case SC_PROTECTARMOR:
if (battle->bc->creator_fullprotect != 0)
status_change_end(bl, SC_NOEQUIPARMOR, INVALID_TIMER);
break;
case SC_PROTECTSHIELD:
if (battle->bc->creator_fullprotect != 0)
status_change_end(bl, SC_NOEQUIPSHIELD, INVALID_TIMER);
break;
case SC_MER_FLEE:
case SC_MER_ATK:
case SC_MER_HP:
Expand Down