A tool for generating validation/encoding/decoding code for types via a type definition language. See details of the language here.
Make sure you have the Haskell tool
stack
. This is used for building
the entire project and once you've installed it, it will manage having the correct version of the
compiler and all the Haskell libraries that are used as well.
Once we have stack
installed we can simply run the following in this project directory:
stack install
Stack will now install gotyno-hs
as a binary in your $HOME/.local/bin
directory. If you've made
sure that you have this directory in your $PATH
you can execute gotyno-hs
anywhere.
If we wanted to compile a file at examples/basic.gotyno
into both TypeScript and F# into separate
output directories as well as watch for file changes and recompile when they happen, we could
execute the following at this point:
$ gotyno-hs --typescript ts-output --fsharp fsharp-output --watch examples/basic.gotyno
Watching directory: '<ABSOLUTE-PATH-TO-EXAMPLES-DIRECTORY>'
- TypeScript
These are languages that likely could be brought up to full support status with some work, given an active user and a small-ish amount of bug reports. These have been tested to some extent but I can't personally vouch for them in a production context right now.
- Kotlin
- Haskell
- F#
- D
- Python
- PureScript
- Elixir
- Swift
- Scala 3 (if it's better now)
- Rust
The help text for the compiler illustrates most of what you can do.
$ gotyno-hs --help
gotyno - Compile type definitions into encoders/decoders for languages
Usage: gotyno-hs [--ts|--typescript =|-|PATH] [--fs|--fsharp =|-|PATH]
[-w|--watch] [-v|--verbose] GOTYNOFILE
Compile type definitions into encoders/decoders for languages
Available options:
--ts,--typescript =|-|PATH
Set TypeScript output
--fs,--fsharp =|-|PATH Set FSharp output
--py,--python =|-|PATH Set Python output
-w,--watch Watch files and recompile automatically
-v,--verbose Output info about compilation
-h,--help Show this help text
The output destination for a language can be set to =
for "same as input file" -
for standard
output or a path for all output for that language.
basic.gotyno has an example of some types being defined and basic.ts is the automatically generated TypeScript output from this file. This directory contains other examples, used primarily for testing purposes.
Behind the scenes it's using a validation library I wrote for validating unknown
values
(for the most part against given interface definitions).
basic.gotyno has an example of some types being defined and basic.fs is the automatically generated F# output from this file. This directory contains other examples, used primarily for testing purposes.
The F# version uses Thoth
for JSON decoding, as well as an additional extension library to it for
some custom decoding helpers that I wrote.
Import names (and by extension declaration source names) are automatically converted to use an initial uppercase letter for F#. Note, however, that PascalCase is not automatically converted to. If import names are written in snake_case the output will be Snake_case. For the most part camelCase will work well for Gotyno file names, since the output will be "CamelCase" for that particular example.
All supported type names are uppercase and type definitions currently are enforced as such as well.
?TypeName
signifies an optional type.*TypeName
signifies a pointer to that type. In languages where pointers are hidden from the user this may not be visible in types generated for it.[]TypeName
signifies a sequence of severalTypeName
with a length known at run-time, whereas[N]TypeName
signifies a sequence of severalTypeName
with a known and enforced length at compile-time. Some languages may or may not have the latter concept and will use only the former for code generation.TypeName<OtherTypeName>
signifies an application of a generic type, such that whatever type variableTypeName
takes in its definition is filled in withOtherTypeName
in this specific instance.- Conversely,
struct/union TypeName <T>{ ... }
is how one defines a type that takes a type parameter. The<T>
part is seen here to take and provide a typeT
for the adjacent scope, hence its position in the syntax. - The type
"SomeValue"
signifies a literal string of that value and can be used very effectively in TypeScript. - The unsigned integer type is the same, but for integers. It's debatable whether this is useful to have.
struct Recruiter {
name: String
}
struct Person {
name: String
age: U8
efficiency: F32
on_vacation: Boolean
hobbies: []String
last_fifteen_comments: [15]String
recruiter: ?Recruiter
}
struct Generic <T>{
field: T
other_field: ?T
other_field_with_slice: []T
}
enum Colors {
red = "FF0000"
green = "00FF00"
blue = "0000FF"
}
union InteractionEvent {
Click: Coordinates
KeyPress: KeyCode
Focus: *Element
}
union Option <T>{
None
Some: T
}
union Result<E, T>{
Error: E
Ok: T
}
Sometimes a union that carries no extra tags is required, though usually these will have to be identified less automatically, perhaps via custom tags in their respective payload:
struct SomeType {
type: "SomeType"
some_field: F32
some_other_field: ?String
}
struct SomeOtherType {
type: "SomeOtherType"
active: Boolean
some_other_field: ?String
}
untagged union Possible {
SomeType
SomeOtherType
String
}
In TypeScript, for example, the correct type guard and validator for this untagged union will be generated, and the literal string fields can still be used for identifying which type one has.
The above can also be accomplished by setting the tag key to be embedded in options passed to the
union
keyword (we can also set which key is used):
struct SomeType {
some_field: F32
some_other_field: ?String
}
struct SomeOtherType {
active: Boolean
some_other_field: ?String
}
union(tag = type_tag, embedded) Possible {
FirstConstructor: SomeType
SecondConstructor: SomeOtherType
}
This effectively will create a structure where we get the field type_tag
embedded in the payload
structures (SomeType
& SomeOtherType
) with the values "FirstConstructor"
and
"SecondConstructor"
respectively.
Note that in order to embed a type key we need the payload (if present) to be a structure type, otherwise we have no fields to merge the type tag field into.
Both checks for existence of the referenced payload types and checks that they are structures are done during compilation.
When a type that is outside of Gotyno files is needed, we can use a declaration to assert that it exists. It will function much like an import in the generated code and it's up to the user to supply the required functionality for each language in the required file:
declare external.Option<T>
declare otherExternalModule.Plain
struct HasOption<T> {
field: Option<T>
field2: Plain
}
Note that the above code will generate an import for each unique source module (on the left of the '.') and each usage is automatically recognized as a reference to a declaration. The code output will rely on this module being present in the same output directory as the generated code.