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# Changelog | ||
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## 3.6.2 | ||
## 3.7.0 | ||
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### Dependencies | ||
- Requires Fabric API version `0.84.0+1.20.1` or greater. | ||
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- Requires Data Attributes Directors Cut version `1.6.0+1.20.1` or greater. | ||
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- Comes embedded (jar-in-jar) with [Ranged Weapon API](https://github.com/FabricExtras/RangedWeaponAPI) `1.1.0+1.20.1-fabric`. | ||
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### Gameplay | ||
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+ Added client side config option to disable inventory tabs but still allow hotkey access. This is superseded by the server side config option to disable the attributes screen. | ||
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- Removed Ranged Damage attribute. | ||
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+ Added support for [Ranged Weapon API](https://github.com/FabricExtras/RangedWeaponAPI). | ||
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* Attribute screen text is now a bit smaller by default. | ||
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+ Added localisation for skill/level sounds. | ||
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+ Updated chinese translation (thanks [Annijang](https://github.com/Annijang)). | ||
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* Reworked reset on death config option: is now a percentage slider (0 - 100); 0 means all attributes/skill points/refund points/levels are reset to their defaults on death; 100 means all attributes/skill points/refund points/levels are kept on death; and any percentage in between is equivalent to the percentage of attributes/skill points/refund points/levels that are kept on death. For example, 30% means you will only keep 30% of the aforementioned on death. | ||
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* Command `/playerex reset <player>` now adheres to the current reset on death config option. | ||
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+ Added command `/playerex reset_all`: this applies the command `/playerex reset <player>` to all currently online players. Note that to reset offline players *whilst they are offline* you will still need to manually edit their NBT data. | ||
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* Modified command `/playerex resetChunk` to be `/playerex reset_chunk`. | ||
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* Modified command `/playerex refundAttribute` to be `/playerex refund_attribute`. | ||
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* Modified command `/playerex skillAttribute` to be `/playerex skill_attribute` | ||
+ Added support for [Ranged Weapon API](https://github.com/FabricExtras/RangedWeaponAPI). This is considered a **breaking change**, and removes the original Projectile Damage Attribute. | ||
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* Lots of minor performance tweaks. | ||
+ Removed stdout logging of damage (possible console clutter). | ||
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+ Some translations are missing, if you are knowledgeable in a certain language, please send a PR or present your interest! |