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Update CHANGELOG.md
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bibi-reden authored May 11, 2024
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# Changelog

## 3.6.2
## 3.7.0

### Dependencies
- Requires Fabric API version `0.84.0+1.20.1` or greater.

- Requires Data Attributes Directors Cut version `1.6.0+1.20.1` or greater.

- Comes embedded (jar-in-jar) with [Ranged Weapon API](https://github.com/FabricExtras/RangedWeaponAPI) `1.1.0+1.20.1-fabric`.

### Gameplay

+ Added client side config option to disable inventory tabs but still allow hotkey access. This is superseded by the server side config option to disable the attributes screen.

- Removed Ranged Damage attribute.

+ Added support for [Ranged Weapon API](https://github.com/FabricExtras/RangedWeaponAPI).

* Attribute screen text is now a bit smaller by default.

+ Added localisation for skill/level sounds.

+ Updated chinese translation (thanks [Annijang](https://github.com/Annijang)).

* Reworked reset on death config option: is now a percentage slider (0 - 100); 0 means all attributes/skill points/refund points/levels are reset to their defaults on death; 100 means all attributes/skill points/refund points/levels are kept on death; and any percentage in between is equivalent to the percentage of attributes/skill points/refund points/levels that are kept on death. For example, 30% means you will only keep 30% of the aforementioned on death.

* Command `/playerex reset <player>` now adheres to the current reset on death config option.

+ Added command `/playerex reset_all`: this applies the command `/playerex reset <player>` to all currently online players. Note that to reset offline players *whilst they are offline* you will still need to manually edit their NBT data.

* Modified command `/playerex resetChunk` to be `/playerex reset_chunk`.

* Modified command `/playerex refundAttribute` to be `/playerex refund_attribute`.

* Modified command `/playerex skillAttribute` to be `/playerex skill_attribute`
+ Added support for [Ranged Weapon API](https://github.com/FabricExtras/RangedWeaponAPI). This is considered a **breaking change**, and removes the original Projectile Damage Attribute.

* Lots of minor performance tweaks.
+ Removed stdout logging of damage (possible console clutter).

+ Some translations are missing, if you are knowledgeable in a certain language, please send a PR or present your interest!

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