This project implements real-time ray tracing using CUDA, base on RayTracingInOneWeekend and Accelerated Ray Tracing in One Weekend in CUDA to maximize computational efficiency. It integrates OpenGL interop for direct real-time result visualization.
- High-Performance: Provides high-performance rendering (FPS>80 on 1050-ti)
- Interactive interface: Utilizes ImGui to enable real-time manipulation of object properties, such as position, material, and color, during rendering. Users can also add new objects dynamically during rendering.
Open the solution file in Visual Studio