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index.js
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// Perceptual image hash calculation tool based on algorithm descibed in
// Block Mean Value Based Image Perceptual Hashing by Bian Yang, Fan Gu and Xiamu Niu
//
// Copyright 2014 Commons Machinery http://commonsmachinery.se/
// Distributed under an MIT license, please see LICENSE in the top dir.
var PNG = require('png-js');
var jpeg = require('jpeg-js');
var one_bits = [0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4];
/* Calculate the hamming distance for two hashes in hex format */
var hammingDistance = function(hash1, hash2) {
var d = 0;
var i;
for (i = 0; i < hash1.length; i++) {
var n1 = parseInt(hash1[i], 16);
var n2 = parseInt(hash2[i], 16);
d += one_bits[n1 ^ n2];
}
return d;
};
var median = function(data) {
var mdarr = data.slice(0);
mdarr.sort(function(a, b) { return a-b; });
if (mdarr.length % 2 === 0) {
return (mdarr[mdarr.length/2] + mdarr[mdarr.length/2 + 1]) / 2.0;
}
return mdarr[Math.floor(mdarr.length/2)];
};
var bits_to_hexhash = function(bitsArray) {
var hex = [];
for (var i = 0; i < bitsArray.length; i += 4) {
var nibble = bitsArray.slice(i, i + 4);
hex.push(parseInt(nibble.join(''), 2).toString(16));
}
return hex.join('');
};
var bmvbhash_even = function(data, bits) {
var blocksize_x = Math.floor(data.width / bits);
var blocksize_y = Math.floor(data.height / bits);
var result = [];
for (var y = 0; y < bits; y++) {
for (var x = 0; x < bits; x++) {
var total = 0;
for (var iy = 0; iy < blocksize_y; iy++) {
for (var ix = 0; ix < blocksize_x; ix++) {
var cx = x * blocksize_x + ix;
var cy = y * blocksize_y + iy;
var ii = (cy * data.width + cx) * 4;
var alpha = data.data[ii+3];
if (alpha === 0) {
total += 765;
} else {
total += data.data[ii] + data.data[ii+1] + data.data[ii+2];
}
}
}
result.push(total);
}
}
var m = [];
for (var i = 0; i < 4; i++) {
m[i] = median(result.slice(i*bits*bits/4, i*bits*bits/4+bits*bits/4));
}
for (var i = 0; i < bits * bits; i++) {
if ( ((result[i] < m[0]) && (i < bits*bits/4))
||((result[i] < m[1]) && (i >= bits*bits/4) && (i < bits*bits/2))
||((result[i] < m[2]) && (i >= bits*bits/2) && (i < bits*bits/4+bits*bits/2))
||((result[i] < m[3]) && (i >= bits*bits/2+bits*bits/4))
) {
result[i] = 0;
} else {
result[i] = 1;
}
}
return bits_to_hexhash(result);
};
var bmvbhash = function(data, bits) {
var result = [];
var i, j, x, y;
var block_width, block_height;
var weight_top, weight_bottom, weight_left, weight_right;
var block_top, block_bottom, block_left, block_right;
var y_mod, y_frac, y_int;
var x_mod, x_frac, x_int;
var blocks = [];
var even_x = data.width % bits === 0;
var even_y = data.height % bits === 0;
if (even_x && even_y) {
return bmvbhash_even(data, bits);
}
// initialize blocks array with 0s
for (i = 0; i < bits; i++) {
blocks.push([]);
for (j = 0; j < bits; j++) {
blocks[i].push(0);
}
}
block_width = data.width / bits;
block_height = data.height / bits;
for (y = 0; y < data.height; y++) {
if (even_y) {
// don't bother dividing y, if the size evenly divides by bits
block_top = block_bottom = Math.floor(y / block_height);
weight_top = 1;
weight_bottom = 0;
} else {
y_mod = (y + 1) % block_height;
y_frac = y_mod - Math.floor(y_mod);
y_int = y_mod - y_frac;
weight_top = (1 - y_frac);
weight_bottom = (y_frac);
// y_int will be 0 on bottom/right borders and on block boundaries
if (y_int > 0 || (y + 1) === data.height) {
block_top = block_bottom = Math.floor(y / block_height);
} else {
block_top = Math.floor(y / block_height);
block_bottom = Math.ceil(y / block_height);
}
}
for (x = 0; x < data.width; x++) {
var ii = (y * data.width + x) * 4;
var avgvalue, alpha = data.data[ii+3];
if (alpha === 0) {
avgvalue = 765;
} else {
avgvalue = data.data[ii] + data.data[ii+1] + data.data[ii+2];
}
if (even_x) {
block_left = block_right = Math.floor(x / block_width);
weight_left = 1;
weight_right = 0;
} else {
x_mod = (x + 1) % block_width;
x_frac = x_mod - Math.floor(x_mod);
x_int = x_mod - x_frac;
weight_left = (1 - x_frac);
weight_right = x_frac;
// x_int will be 0 on bottom/right borders and on block boundaries
if (x_int > 0 || (x + 1) === data.width) {
block_left = block_right = Math.floor(x / block_width);
} else {
block_left = Math.floor(x / block_width);
block_right = Math.ceil(x / block_width);
}
}
// add weighted pixel value to relevant blocks
blocks[block_top][block_left] += avgvalue * weight_top * weight_left;
blocks[block_top][block_right] += avgvalue * weight_top * weight_right;
blocks[block_bottom][block_left] += avgvalue * weight_bottom * weight_left;
blocks[block_bottom][block_right] += avgvalue * weight_bottom * weight_right;
}
}
for (i = 0; i < bits; i++) {
for (j = 0; j < bits; j++) {
result.push(blocks[i][j]);
}
}
var m = [];
for (var i = 0; i < 4; i++) {
m[i] = median(result.slice(i*bits*bits/4, i*bits*bits/4+bits*bits/4));
}
for (var i = 0; i < bits * bits; i++) {
if ( ((result[i] < m[0]) && (i < bits*bits/4))
||((result[i] < m[1]) && (i >= bits*bits/4) && (i < bits*bits/2))
||((result[i] < m[2]) && (i >= bits*bits/2) && (i < bits*bits/4+bits*bits/2))
||((result[i] < m[3]) && (i >= bits*bits/2+bits*bits/4))
) {
result[i] = 0;
} else {
result[i] = 1;
}
}
return bits_to_hexhash(result);
};
var blockhashData = function(imgData, bits, method) {
var hash;
if (method === 1) {
hash = bmvbhash_even(imgData, bits);
}
else if (method === 2) {
hash = bmvbhash(imgData, bits);
}
else {
throw new Error("Bad hashing method");
}
return hash;
};
var blockhash = function(src, bits, method, callback) {
var canvas = document.createElement('canvas'),
ctx = canvas.getContext('2d'),
img = new Image;
img.onload = function(){
canvas.height = img.height;
canvas.width = img.width;
ctx.drawImage(img, 0, 0);
var imgData = ctx.getImageData(0, 0, img.width, img.height);
var hash = blockhash.blockhashData(imgData, 16, 2);
// destroy canvas element
canvas = null;
callack(null, hash);
};
img.src = url;
img.onerror = function(err) {
callback(err, null);
};
};
module.exports = {
hammingDistance: hammingDistance,
blockhash: blockhash,
blockhashData: blockhashData
}