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duel.cpp
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/*
* duel.cpp
*
* Created on: 2010-5-2
* Author: Argon
*/
#include "duel.h"
#include "interpreter.h"
#include "field.h"
#include "card.h"
#include "effect.h"
#include "group.h"
#include "ocgapi.h"
#include <memory.h>
duel::duel() {
lua = new interpreter(this);
game_field = new field(this);
game_field->temp_card = new_card(0);
clear_buffer();
}
duel::~duel() {
for(auto cit = cards.begin(); cit != cards.end(); ++cit)
delete *cit;
for(auto git = groups.begin(); git != groups.end(); ++git)
delete *git;
for(auto eit = effects.begin(); eit != effects.end(); ++eit)
delete *eit;
delete lua;
delete game_field;
}
void duel::clear() {
for(auto cit = cards.begin(); cit != cards.end(); ++cit)
delete *cit;
for(auto git = groups.begin(); git != groups.end(); ++git)
delete *git;
for(auto eit = effects.begin(); eit != effects.end(); ++eit)
delete *eit;
delete game_field;
cards.clear();
groups.clear();
effects.clear();
game_field = new field(this);
game_field->temp_card = new_card(0);
}
card* duel::new_card(uint32 code) {
card* pcard = new card(this);
cards.insert(pcard);
if(code)
::read_card(code, &(pcard->data));
pcard->data.code = code;
lua->register_card(pcard);
return pcard;
}
group* duel::register_group(group* pgroup) {
groups.insert(pgroup);
if(lua->call_depth)
sgroups.insert(pgroup);
lua->register_group(pgroup);
return pgroup;
}
group* duel::new_group() {
group* pgroup = new group(this);
return register_group(pgroup);
}
group* duel::new_group(card* pcard) {
group* pgroup = new group(this, pcard);
return register_group(pgroup);
}
group* duel::new_group(const card_set& cset) {
group* pgroup = new group(this, cset);
return register_group(pgroup);
}
effect* duel::new_effect() {
effect* peffect = new effect(this);
effects.insert(peffect);
lua->register_effect(peffect);
return peffect;
}
void duel::delete_card(card* pcard) {
cards.erase(pcard);
delete pcard;
}
void duel::delete_group(group* pgroup) {
lua->unregister_group(pgroup);
groups.erase(pgroup);
sgroups.erase(pgroup);
delete pgroup;
}
void duel::delete_effect(effect* peffect) {
lua->unregister_effect(peffect);
effects.erase(peffect);
delete peffect;
}
int32 duel::read_buffer(byte* buf) {
memcpy(buf, buffer, bufferlen);
return bufferlen;
}
void duel::release_script_group() {
for(auto sit = sgroups.begin(); sit != sgroups.end(); ++sit) {
group* pgroup = *sit;
if(pgroup->is_readonly == 0) {
lua->unregister_group(pgroup);
groups.erase(pgroup);
delete pgroup;
}
}
sgroups.clear();
}
void duel::restore_assumes() {
for(auto sit = assumes.begin(); sit != assumes.end(); ++sit)
(*sit)->assume_type = 0;
assumes.clear();
}
void duel::write_buffer32(uint32 value) {
*((uint32*)bufferp) = value;
bufferp += 4;
bufferlen += 4;
}
void duel::write_buffer16(uint16 value) {
*((uint16*)bufferp) = value;
bufferp += 2;
bufferlen += 2;
}
void duel::write_buffer8(uint8 value) {
*((uint8*)bufferp) = value;
bufferp += 1;
bufferlen += 1;
}
void duel::clear_buffer() {
bufferlen = 0;
bufferp = buffer;
}
void duel::set_responsei(uint32 resp) {
game_field->returns.ivalue[0] = resp;
}
void duel::set_responseb(byte* resp) {
memcpy(game_field->returns.bvalue, resp, 64);
}
int32 duel::get_next_integer(int32 l, int32 h) {
return (int32) (random.real() * (h - l + 1)) + l;
}