This file describes how to build Ice for C++ from source and how to test the resulting build.
ZeroC provides Ice binary distributions for many platforms and compilers, including Windows and Visual Studio, so building Ice from source is usually unnecessary.
- Building Ice for C++
Ice was extensively tested using the operating systems and compiler versions listed on supported platforms.
On Windows, the build requires Visual Studio 2022.
Ice has dependencies on a number of third-party libraries:
- bzip2 1.0
- expat 2.1 or later
- libedit (Linux and macOS)
- LMDB 0.9
- mcpp 2.7.2 with patches
- OpenSSL 3.0 or later on Linux
You do not need to build these packages from source.
Bzip, Expat, Libedit and OpenSSL are included with most Linux distributions.
ZeroC supplies binary packages for LMDB and mcpp for several Linux distributions that do not include them. You can install these packages as shown below:
sudo dnf install https://zeroc.com/download/ice/3.7/el9/ice-repo-3.7.el9.noarch.rpm
sudo dnf install lmdb-devel mcpp-devel
In addition, on Ubuntu and Debian distributions where the Ice for Bluetooth plug-in is supported, you need to install the following packages in order to build the IceBT transport plug-in:
- pkg-config 0.29 or later
- D-Bus 1.10 or later
- BlueZ 5.37 or later
These packages are provided with the system and can be installed with:
sudo apt-get install pkg-config libdbus-1-dev libbluetooth-dev
We have experienced problems with BlueZ versions up to and including 5.39, as well as 5.44 and 5.45. At this time we recommend using the daemon (
bluetoothd
) from BlueZ 5.43.
bzip, expat and libedit are included with your system.
You can install LMDB and mcpp using Homebrew:
brew install lmdb mcpp
ZeroC provides NuGet packages for all these third-party dependencies.
The Ice build system for Windows downloads and installs the NuGet command-line executable and the required NuGet
packages when you build Ice for C++. The third-party packages are installed in the ice/cpp/msbuild/packages
folder.
Review the top-level config/Make.rules in your build tree and update the configuration if needed. The comments in the file provide more information.
In a command window, change to the cpp
subdirectory:
cd cpp
Run make
to build the Ice C++ libraries, services and test suite. Set V=1
to get a more detailed build output. You
can build only the libraries and services with the srcs
target, or only the tests with the tests
target. For
example:
make V=1 -j8 srcs
The build system supports specifying additional preprocessor, compiler and linker options with the CPPFLAGS
,
CXXFLAGS
and LDFLAGS
variables.
The C++ source tree supports multiple build configurations and platforms. To see the supported configurations and platforms:
make print V=supported-configs
make print V=supported-platforms
To build all the supported configurations and platforms:
make CONFIGS=all PLATFORMS=all -j8
Open a Visual Studio command prompt. For example, with Visual Studio 2022, you can open one of:
- VS2022 x86 Native Tools Command Prompt
- VS2022 x64 Native Tools Command Prompt
Using the first Command Prompt produces Win32
binaries by default, while the second Command Prompt produces x64
binaries by default.
In the Command Prompt, change to the cpp
subdirectory:
cd cpp
Now you're ready to build Ice:
msbuild /m msbuild\ice.proj
This builds the Ice for C++ SDK and the Ice for C++ test suite, with release binaries for the default platform. The default platform depends on the Visual Studio Command Prompt you use.
Set the MSBuild Configuration
property to Debug
to build debug binaries instead:
msbuild /m msbuild\ice.proj /p:Configuration=Debug
The Configuration
property may be set to Debug
or Release
.
Set the MSBuild Platform
property to Win32
or x64
to build binaries for a specific platform, for example:
msbuild /m msbuild\ice.proj /p:Configuration=Debug /p:Platform=x64
You can also skip the build of the test suite with the BuildDist
target:
msbuild /m msbuild\ice.proj /t:BuildDist /p:Platform=x64
You can also sign the Ice binaries with Authenticode, by setting the following environment variables:
SIGN_CERTIFICATE
to your Authenticode certificateSIGN_PASSWORD
to the certificate passwordSIGN_SHA1
the SHA1 hash of the signing certificate
Open the msbuild/ice.sln Visual Studio solution.
Restore the solution NuGet packages using the NuGet package manager, if the automatic download of packages during build is not enabled.
Using the configuration manager choose the platform and configuration you want to build.
The solution provide a project for each Ice component and each component can be built separately. When you build a component its dependencies are built automatically.
The test suite is built using separate Visual Studio solutions:
- Ice Test Suite msbuild/ice.test.sln
The solution provides a separate project for each test component. the Release
and Debug
build configurations are
setup build release and debug mode respectively.
The building of the test uses the local source build, and you must have previously built the Ice source with the same platform and configuration than you are attempting to build the tests.
For example to build the Release/x64
tests you must have built the C++ mapping using Release/x64
.
Simply run make install
. This will install Ice in the directory specified by the <prefix>
variable in
../config/Make.rules
.
After installation, make sure that the <prefix>/bin
directory is in your PATH
.
If you choose to not embed a runpath
into executables at build time (see your build settings in
../config/Make.rules
) or did not create a symbolic link from the runpath
directory to the installation directory,
you also need to add the library directory to your LD_LIBRARY_PATH
(Linux) or DYLD_LIBRARY_PATH
(macOS).
On a Linux x86_64 system:
<prefix>/lib64
(RHEL)<prefix>/lib/x86_64-linux-gnu
(Ubuntu)
On macOS:
<prefix>/lib
When compiling Ice programs, you must pass the location of the <prefix>/include
directory to the compiler with the
-I
option, and the location of the library directory with the -L
option.
You can create a NuGet package with the following command:
msbuild msbuild\ice.proj /m /t:Pack /p:BuildAllConfigurations=yes
This creates zeroc.ice.v143\zeroc.ice.v143.nupkg
.
You can publish the package to your local global-packages
source with the following command:
msbuild msbuild/ice.proj /m /p:BuildAllConfigurations=yes /t:Publish
If you want to build a NuGet package with binaries for a single platform and configuration, you can specify the
Platform
and Configuration
properties instead of the BuildAllConfigurations
property. For example, to build a
NuGet package with release binaries for the x64 platform:
msbuild msbuild/ice.proj /m /p:Configuration=Release /p:Platform=x64 /t:Pack
And to publish the package:
msbuild msbuild/ice.proj /m /p:Configuration=Release /p:Platform=x64 /t:Publish
Running make clean
will remove the binaries created for the default configuration and platform.
To clean the binaries produced for a specific configuration or platform, you need to specify the CONFIGS
or
PLATFORMS
variable. For example, make CONFIGS=static clean
will clean the static configuration build.
To clean the build for all the supported configurations and platforms, run make CONFIGS=all PLATFORMS=all clean
.
Running make distclean
will also clean the build for all the configurations and platforms. In addition, it will also
remove the generated files created by the Slice compilers.
Python 3.12 is required to run the test suite. Additionally, the Glacier2 tests require the Python module passlib
,
which you can install with the command:
python3 -m pip install passlib
After a successful source build, you can run the tests as follows:
python3 allTests.py
The test scripts require Ice for Python. You can build Ice for Python from the python folder of this source
distribution, or install the Python zeroc-ice
pip package, using the following command:
python3 -m pip install zeroc-ice
In order to run the test suite on iOS, you need to build the C++ Test Controller app:
For iOS devices:
make CONFIGS=static PLATFORMS=iphoneos -j8
For iOS simulator:
make CONFIGS=static PLATFORMS=iphonesimulator -j8
- C++ controller
python3 allTests.py --config=static --platform=iphonesimulator --controller-app
-
Start the C++ Test Controller app on your iOS device, from Xcode.
-
Connect to the iOS C++ Test Controller using the test script:
python3 allTests.py --config=static --platform=iphoneos
All the test clients and servers run on the iOS device, not on your Mac computer.