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Program.cs
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Program.cs
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using Engine.AssetManagement;
using Engine.BackEnd;
using Game;
using Engine.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Engine.Utils.Logging;
using CommandLine;
namespace Game
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] args)
{
CommandLine.Parser.Default.ParseArguments<CommandLineArgs>(args)
.WithParsed(RunGame)
.WithNotParsed(CommandLineError);
}
static void RunGame(CommandLineArgs commandLineArgs)
{
EngineConf.CreateInstance(commandLineArgs.Config);
var virtualResolver = new VirtualFileAssetResolver();
foreach (var item in EngineConf.GetInstance().GetMountLocations())
virtualResolver.Mount(item.Key, item.Value);
FileManager.Instance.RegisterResolver("asset", virtualResolver);
FileManager.Instance.RegisterResolver("file", new FileAssetResolver());
FileManager.Instance.RegisterResolver("memory", new MemoryAssetResolver());
FileManager.Instance.RegisterResolver("web", new WebAssetResolver());
Renderer renderer = new Renderer(new GameInstance());
}
static void CommandLineError(IEnumerable<Error> errs)
{
Console.WriteLine("Failed to parse command line arguments!");
foreach (var item in errs)
{
Console.WriteLine(item.ToString());
}
}
}
}