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CHANGELOG.md

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Ideas & TODO

  • Global highscore is:
  • (+) word length * level modifier (hardness of the level)
  • (-) the score used by a player to decrease middle word part
  • (-) to the player who landing | crashed the character.
  • (+) character modifier (hardness of the character)

Next

1 August 2023

  • Fixed: player reloading, level reloading
  • Added hitbox for player and completed logic for obstacles

PRIVACY POLICY & TERMS AND CONDITIONS

Now docs available here: https://docs.page/xsoulspace/word_by_word_game

January 8th 2022

  • Tutorial for mobile & desktop versions.

December 20th 2022

  • Simplified players selection to start a game.
  • Simplified new profile player creation.
  • Borderless window for native apps.

December 18th 2022

  • Added effects for an action - now you can choose how many effect points will be applied for selected action.
  • Made different actions layouts for small and desktop widths.
  • Fixed problem with localization - now it has option to choose between system and game localization.

December 16th 2022

  • refactored: all levels screen removed.
  • refactored: home screen buttons position a little changed.
  • refactored: logic for words and actions now devided into two.

October 16th 2022

  • Added score cost for word suggestion - and hopefully made it more playable.

What's next:

  • Make hot air mechanics depends from the hot air (add temperature modifier).

  • Gamify UI.

  • Think about landscapes as per place of words meanings..

  • Add Firebase or AppMetrica for crashlitics

October 15th 2022

  • Added Privacy Policy link.
  • Added basic suggestion dialog

October 14th 2022

  • Added new ui for text fields and action buttons
  • Fixed critical error with saves.

October 12th 2022

  • Added Credits dialog
  • Added Icons for Black & White landscape and character
  • Completed translation for previous game languages (English, Russian, Italian (very approximate))

October 11th 2022

  • New: restored an option to switch between languages.

October 10th 2022

  • Restored an option to add new word to local dictionary.
  • Fixed mobile layout for level options screen.
  • Fixed mobile layout for game.

October 2th 2022

  • Now character able to restore its position when is loaded.
  • Fixed start again button with ability to restart level.
  • Added focus changes for text fields.

October 1th 2022

  • test level with basic mountains
  • sprite for character
  • Added collision between player's character and the obstacle.
  • Added end game dialog with two options - to landscapes and start again.
  • Added ability to decrease the middle part when the player has enough score.
  • Added highscore counter savable to the player.
  • Added Win Level Dialog - now the player should be able to complete the level.
  • Added count level highscore when the level is finished.
  • Updated game player highscore from level player when the level is finished.
  • Added visible player score in level controls.
  • Added combined highscore of the player in the level options.
  • Added Players & Highscore Screen

What's next:

  • Save the position of the character and restore it.
  • Reset navigation path when player is finished a level.

September 28th 2022

  • Linked world and world components states to follow the current level state.

September 25th 2022

  • Fixed game camera size.
  • Linked character component fuel and global character state fuel. Added refuel machanics and it works!

What's next:

  • Link world and world components follow the current game state (blocs).

September 22th 2022

  • Added Game Camera and now it follows the player's character.
  • Basic character physics mechanics with ability to consume fuel, go up, keep a line, go down.
  • Added the same background color for the all elements of the ui and game world.

September 22th 2022

  • Added ability to Save & Load the game: now it loads the game save during game start and when player press a button save in pause menu it saves the game.

What's next:

  • Create player's character and ability to move.
  • Create simple obstacles for level (vertical and horizontal)
  • Create Game Camera and set it to follow the player's character.

September 20th 2022

Today's update:

  • Created a check mechanics for the word within already written words and Language dictionaries.
  • Added notification if the word is written or not correct.

What's next:

  • Save & Load the game state.

September 18th 2022

Today's update:

  • Added level state initialization and playing.
  • Player turn switcher.
  • Added Pause button to the level to call Pause Menu.
  • Added ability to continue latest level from the Pause Menu.

What's next:

  • Create a check mechanics for the word with already written words.

September 17th-2 2022

Today's update:

  • Added Chracter Model and Character Selector on Level Options Screen.
  • Added Player Profile Creator (UI and simple logic).
  • Added Player Profiles selector (UI and simple logic).
  • Added ability to use Level Options to play a level.

What's next:

  • Player turn switcher.
  • Ui notifications when the word is already written or just incorrect.
  • Create a check mechanics for the word with already written words.

September 17th 2022

Today's update:

  • Added decrease mechanics for the word buttons.
  • Added All Levels Screen with an option to choose a level.
  • Added Basic Level Options Screen with an option to choose player character.

What's next:

  • Add an option to add several players simultaneously.
  • Ui notifications when the word is already written or just incorrect.
  • Create a check mechanics for the word with already written words.
  • Player turn switcher.

September 15th 2022

  • Fix a bug with middle word part update.
  • Added basic mechancis to consume fuel over the time.
  • Added basic Fuel Mechanics with an option to refuel storage by sending a new word.
  • Added basic Score Mechanics to convert the word to the score and then convert it to the fuel.

What's next:

  • Ui notifications when the word is already written or just incorrect.
  • Create a check mechanics for the word with already written words.
  • Player turn switcher.
  • Decrease the middle part from left, and from right sides.

September 13th 2022

  • Added basic player switch logic.
  • Basic ability to load game and save game (Models structure) is completed.
  • Basic ability to load game state, level state and player state are completed.
  • Full word combination logic and saving to the level state is completed.
  • Added SendActionButton and visible current player id to the game controls layer.

What's next:

  • Fix a bug with middle word part update.
  • Create countdown mechanics.
  • Reset countdown by sending the new word.
  • Player turn switcher.

Game states: Empty state - no players, no levels, no active game Loading state - no players, no levels, active game Live state - active game, players, levels.

Levels states: Empty state - no graphics, no resources, no players, no active level state Loading state - active level state, no graphics, no resources, no players Live state - active level, players, graphics, resources

September 11th 2022

  • basic layout for the game divided to the user controls area and the game image.