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balls.go
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package main
// TODO
// - do something useful with the default handler
// XXX connection/request limits/sec
// XXX penalize user for tossing when they don't have ball?
// Requirement: badge must wake up periodically and show the user's
// current score and their mac address (used to identify the badge)
import (
"encoding/json"
"fmt"
"io/ioutil"
"log"
"math/rand"
"net/http"
"os"
"regexp"
"time"
"github.com/gorilla/mux"
)
type Ball struct {
// time
Owner string
Lastseen time.Time
}
type User struct {
Id string
Score int
Lastseen time.Time
}
type GameMessage struct {
user string
name string
ret chan string
}
type ReturnMessage struct {
User string
Score int
Err string
Hasball bool
}
type GameState struct {
activityTimeout time.Duration
ballTimeout time.Duration
balls []Ball
users []User
}
// for marshaling/unmarshaling
type GameStateDisk struct {
ActivityTimeout string
BallTimeout string
Balls []Ball
Users []User
}
var defaultActivityTimeout string = "3m"
var defaultBallTimeout string = "1m"
var gameState GameState
// All that multithreading to end up in a singlethreaded game state...
func messageWorker(c <-chan GameMessage) {
for msg := range c {
expireBalls()
updateLastSeenUser(msg.user)
if msg.name == "toss" {
tossBall(msg.user)
}
fixBallCount()
tossBalls()
saveGame()
returnMessage(msg.ret, msg.user)
close(msg.ret)
}
}
func returnMessage(c chan string, user string) {
r := ReturnMessage{}
r.User = user
for _, ball := range gameState.balls {
if ball.Owner == user {
r.Hasball = true
break
}
}
for _, u := range gameState.users {
if u.Id == user {
r.Score = u.Score
break
}
}
res, err := json.Marshal(r)
if err != nil {
log.Fatal(err)
}
c <- string(res)
}
func tossBall(user string) {
for i, ball := range gameState.balls {
if ball.Owner == user {
addScore(user, 1)
gameState.balls[i].Owner = ""
return
}
}
}
func addScore(user string, inc int) {
for i, u := range gameState.users {
if user == u.Id {
gameState.users[i].Score += inc
return
}
}
}
func removeBall(i int) {
gameState.balls[i] = gameState.balls[len(gameState.balls)-1]
gameState.balls = gameState.balls[:len(gameState.balls)-1]
}
// Toss all of the unowned balls, make sure a user only has at most 1.
func tossBalls() {
holders := make(map[string]bool)
var users []User
var ballsToToss []int
for i, ball := range gameState.balls {
if ball.Owner != "" {
holders[ball.Owner] = true
}
ballsToToss = append(ballsToToss, i)
}
for _, u := range gameState.users {
if time.Since(u.Lastseen) > gameState.activityTimeout {
// not active, skip
continue
}
_, hasball := holders[u.Id]
if hasball {
// already has one, skip
continue
}
users = append(users, u)
}
if len(users) == 0 {
return
}
for _, i := range ballsToToss {
gameState.balls[i].Lastseen = time.Now()
gameState.balls[i].Owner = users[rand.Intn(len(users))].Id
}
}
func fixBallCount() {
target := (numActiveUsers() / 5) + 1
delta := target - len(gameState.balls)
for delta > 0 {
// too few
var ball = Ball{"", time.Now()}
gameState.balls = append(gameState.balls, ball)
delta--
}
for delta < 0 {
// too many
found := false
for i, ball := range gameState.balls {
if ball.Owner == "" {
removeBall(i)
found = true
delta++
break
}
}
if !found {
// didn't find one to delete, oh well
break
}
}
}
func expireBalls() {
for i, ball := range gameState.balls {
if ball.Owner == "" {
// not currently in play
continue
}
if time.Since(ball.Lastseen) <= gameState.ballTimeout {
// not expired yet
continue
}
// mark as un-owned
gameState.balls[i].Owner = ""
}
}
func updateLastSeenUser(id string) {
for i, u := range gameState.users {
if u.Id == id {
gameState.users[i].Lastseen = time.Now()
return
}
}
user := User{id, 0, time.Now()}
gameState.users = append(gameState.users, user)
}
func numActiveUsers() int {
cnt := 0
for _, u := range gameState.users {
if time.Since(u.Lastseen) <= gameState.activityTimeout {
cnt++
}
}
return cnt
}
func saveGame() {
var gsd GameStateDisk
gsd.BallTimeout = gameState.ballTimeout.String()
gsd.ActivityTimeout = gameState.activityTimeout.String()
gsd.Users = gameState.users
gsd.Balls = gameState.balls
content, err := json.Marshal(gsd)
if err != nil {
log.Fatal("can't marshal gamestate: ", err)
}
ioutil.WriteFile("gamestate.json", content, 0644)
}
func initGameState() {
var gsd GameStateDisk
content, err := ioutil.ReadFile("gamestate.json")
if os.IsNotExist(err) {
fmt.Println("game state not found, initializing")
gameState.activityTimeout, err = time.ParseDuration(defaultActivityTimeout)
if err != nil {
log.Fatal("invalid timeout: ", defaultActivityTimeout)
}
gameState.ballTimeout, err = time.ParseDuration(defaultBallTimeout)
if err != nil {
log.Fatal("invalid timeout: ", defaultBallTimeout)
}
} else if err != nil {
log.Fatal("error opening gamestate: ", err)
} else {
err = json.Unmarshal(content, &gsd)
if err != nil {
log.Fatal("error loading state: ", err)
}
gameState.activityTimeout, err = time.ParseDuration(gsd.ActivityTimeout)
if err != nil {
log.Fatal("invalid timeout: ", gsd.ActivityTimeout)
}
gameState.ballTimeout, err = time.ParseDuration(gsd.BallTimeout)
if err != nil {
log.Fatal("invalid timeout: ", gsd.BallTimeout)
}
gameState.users = gsd.Users
gameState.balls = gsd.Balls
}
saveGame()
}
var parseIdMatcher = regexp.MustCompile(`^[0-9a-fA-F]+$`)
func parseId(id string) bool {
// match an ethernet mac address in hex w/out :'s
if len(id) != 12 {
// avoid having to parse stupid long re's
return false
}
return parseIdMatcher.MatchString(id)
}
func main() {
msgWorker := make(chan GameMessage)
go messageWorker(msgWorker)
initGameState()
http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
if r.URL.Path != "/" {
http.NotFound(w, r)
return
}
})
r := mux.NewRouter()
r.PathPrefix("/static/").Handler(http.StripPrefix("/static/",
http.FileServer(http.Dir("."))))
r.HandleFunc("/poll/{id}", func(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
id, hasid := vars["id"]
if !hasid {
http.Error(w, "missing id", http.StatusNotAcceptable)
return
}
if !parseId(id) {
http.Error(w, "bad id", http.StatusNotAcceptable)
return
}
msg := GameMessage{id, "poll", make(chan string)}
msgWorker <- msg
w.Header().Set("Content-Type",
"application/json; charset=utf-8")
fmt.Fprintf(w, "%s", <-msg.ret)
})
r.HandleFunc("/toss/{id}", func(w http.ResponseWriter, r *http.Request) {
vars := mux.Vars(r)
id, hasid := vars["id"]
if !hasid {
http.Error(w, "missing id", http.StatusNotAcceptable)
return
}
if !parseId(id) {
http.Error(w, "bad id", http.StatusNotAcceptable)
return
}
msg := GameMessage{id, "toss", make(chan string)}
msgWorker <- msg
w.Header().Set("Content-Type",
"application/json; charset=utf-8")
fmt.Fprintf(w, "%s", <-msg.ret)
})
log.Fatal(http.ListenAndServe(":8080", r))
}