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In my project, I want to cancel the event on specific key presses. So that if the user presses "x" for example, it would not write that "x" to the console.
I was wondering if there is a possibility to catch these events and cancel them so that the character is not written to the console.
Or does anyone know how that could work in any other way?
The text was updated successfully, but these errors were encountered:
In my project, I want to cancel the event on specific key presses. So that if the user presses "x" for example, it would not write that "x" to the console.
I was wondering if there is a possibility to catch these events and cancel them so that the character is not written to the console.
Or does anyone know how that could work in any other way?
The text was updated successfully, but these errors were encountered: