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bot.js

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const tmi = require('tmi.js');
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// Define configuration options
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const opts = {
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identity: {
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username: "BOT_USERNAME",
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password: "OAUTH_TOKEN"
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},
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channels: [
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"CHANNEL_NAME"
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]
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};
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// Create a client with our options
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const client = new tmi.client(opts);
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// Register our event handlers (defined below)
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client.on('message', onMessageHandler);
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client.on('connected', onConnectedHandler);
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// Connect to Twitch:
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client.connect();
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// Called every time a message comes in
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function onMessageHandler(target, context, msg, self) {
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if (self) {
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return;
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} // Ignore messages from the bot
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// Remove whitespace from chat message
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const commandName = msg.trim();
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// If the command is known, let's execute it
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if (commandName === '!dice') {
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const num = rollDice();
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client.say(target, `You rolled a ${num}`);
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console.log(`* Executed ${commandName} command`);
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} else {
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console.log(`* Unknown command ${commandName}`);
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}
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// GAMEGG
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if (commandName === '!gamegg') {
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const num = rollDice();
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client.say(target, `https://gamegg.ir`);
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console.log(`* Executed ${commandName} command`);
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} else {
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console.log(`* Unknown command ${commandName}`);
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}
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// Discord
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if (commandName === '!discord') {
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const num = rollDice();
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client.say(target, `https://discord.gg/2JjvhAk`);
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console.log(`* Executed ${commandName} command`);
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} else {
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console.log(`* Unknown command ${commandName}`);
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}
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}
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// Function called when the "dice" command is issued
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function rollDice() {
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const sides = 6;
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return Math.floor(Math.random() * sides) + 1;
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}
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// Called every time the bot connects to Twitch chat
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function onConnectedHandler(addr, port) {
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console.log(`* Connected to ${addr}:${port}`);
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}

package-lock.json

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package.json

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{
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"dependencies": {
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"tmi.js": "^1.7.2"
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}
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}

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