better device memory allocation strategy #744
Labels
dev-tools
Tools helpful for development
enhancement
New feature or request
performance
Performance improvement needed
potential bug
refactoring
Improvement of the code base
skill issue
workaround_known
There is a known workaround for this issue
The problem: big allocations (say, > half of default devmem allocation size, currently 64M/2 = 32M) lead to too many device memory objects, hitting the hardcoded limit. Example: UHD window resolution w/ rt pipeline leads to allocating many large "g-buffer" textures and hitting the max devmem assert.
Better devmem allocation strategy could consist of the following properties:
Related: #502, it would be good to know devmem allocation stats: how many and how large object we have, etc.
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