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all: run vfmt over files (#770)
1 parent b3142c1 commit 0f1a4b2

21 files changed

+764
-764
lines changed

audio.c.v

+17-17
Original file line numberDiff line numberDiff line change
@@ -153,13 +153,13 @@ pub type AudioCallback = fn (userdata voidptr, stream &u8, len int)
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@[typedef]
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pub struct C.SDL_AudioSpec {
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pub:
156-
freq int // DSP frequency -- samples per second
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format AudioFormat // C.SDL_AudioFormat Audio data format
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channels u8 // Number of channels: 1 mono, 2 stereo
159-
silence u8 // Audio buffer silence value (calculated)
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samples u16 // Audio buffer size in sample FRAMES (total samples divided by channel count)
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padding u16 // Necessary for some compile environments
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size u32 // Audio buffer size in bytes (calculated)
156+
freq int // DSP frequency -- samples per second
157+
format AudioFormat // C.SDL_AudioFormat Audio data format
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channels u8 // Number of channels: 1 mono, 2 stereo
159+
silence u8 // Audio buffer silence value (calculated)
160+
samples u16 // Audio buffer size in sample FRAMES (total samples divided by channel count)
161+
padding u16 // Necessary for some compile environments
162+
size u32 // Audio buffer size in bytes (calculated)
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callback AudioCallback // C.SDL_AudioCallback // Callback that feeds the audio device (NULL to use SDL_QueueAudio()).
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userdata voidptr // Userdata passed to callback (ignored for NULL callbacks).
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}
@@ -210,17 +210,17 @@ pub type AudioCVTPackedSDLAudioCVT = C.SDL_AUDIOCVT_PACKEDSDL_AudioCVT
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@[typedef]
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pub struct C.SDL_AudioCVT {
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pub:
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needed int // Set to 1 if conversion possible
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src_format AudioFormat // C.SDL_AudioFormat, Source audio format
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dst_format AudioFormat // C.SDL_AudioFormat, Target audio format
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rate_incr f64 // Rate conversion increment
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buf &u8 // Buffer to hold entire audio data
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len int // Length of original audio buffer
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len_cvt int // Length of converted audio buffer
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len_mult int // buffer must be len*len_mult big
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len_ratio f64 // Given len, final size is len*len_ratio
213+
needed int // Set to 1 if conversion possible
214+
src_format AudioFormat // C.SDL_AudioFormat, Source audio format
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dst_format AudioFormat // C.SDL_AudioFormat, Target audio format
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rate_incr f64 // Rate conversion increment
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buf &u8 // Buffer to hold entire audio data
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len int // Length of original audio buffer
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len_cvt int // Length of converted audio buffer
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len_mult int // buffer must be len*len_mult big
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len_ratio f64 // Given len, final size is len*len_ratio
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filters [10]AudioFilter // C.SDL_AudioFilter NULL-terminated list of filter functions
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filter_index int // Current audio conversion function
223+
filter_index int // Current audio conversion function
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}
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pub type AudioCVT = C.SDL_AudioCVT

blendmode.c.v

+15-15
Original file line numberDiff line numberDiff line change
@@ -10,36 +10,36 @@ module sdl
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// BlendMode is the blend mode used in SDL_RenderCopy() and drawing operations.
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// BlendMode is SDL_BlendMode
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pub enum BlendMode {
13-
@none = C.SDL_BLENDMODE_NONE // 0x00000000, no blending dstRGBA = srcRGBA
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blend = C.SDL_BLENDMODE_BLEND // 0x00000001, alpha blending dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA))
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add = C.SDL_BLENDMODE_ADD // 0x00000002, additive blending dstRGB = (srcRGB * srcA) + dstRGB dstA = dstA
16-
mod = C.SDL_BLENDMODE_MOD // 0x00000004, color modulate dstRGB = srcRGB * dstRGB dstA = dstA
17-
mul = C.SDL_BLENDMODE_MUL // 0x00000008, color multiply dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) dstA = dstA
13+
@none = C.SDL_BLENDMODE_NONE // 0x00000000, no blending dstRGBA = srcRGBA
14+
blend = C.SDL_BLENDMODE_BLEND // 0x00000001, alpha blending dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) dstA = srcA + (dstA * (1-srcA))
15+
add = C.SDL_BLENDMODE_ADD // 0x00000002, additive blending dstRGB = (srcRGB * srcA) + dstRGB dstA = dstA
16+
mod = C.SDL_BLENDMODE_MOD // 0x00000004, color modulate dstRGB = srcRGB * dstRGB dstA = dstA
17+
mul = C.SDL_BLENDMODE_MUL // 0x00000008, color multiply dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) dstA = dstA
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invalid = C.SDL_BLENDMODE_INVALID // 0x7FFFFFFF
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}
2020

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// BlendOperation is the blend operation used when combining source and destination pixel components
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// BlendOperation is C.SDL_BlendOperation
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pub enum BlendOperation {
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add = C.SDL_BLENDOPERATION_ADD // 0x1, dst + src: supported by all renderers
25-
subtract = C.SDL_BLENDOPERATION_SUBTRACT // 0x2, src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES
24+
add = C.SDL_BLENDOPERATION_ADD // 0x1, dst + src: supported by all renderers
25+
subtract = C.SDL_BLENDOPERATION_SUBTRACT // 0x2, src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES
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rev_subtract = C.SDL_BLENDOPERATION_REV_SUBTRACT // 0x3, dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES
27-
minimum = C.SDL_BLENDOPERATION_MINIMUM // 0x4, min(dst, src) : supported by D3D9, D3D11
28-
maximum = C.SDL_BLENDOPERATION_MAXIMUM // 0x5 max(dst, src) : supported by D3D9, D3D11
27+
minimum = C.SDL_BLENDOPERATION_MINIMUM // 0x4, min(dst, src) : supported by D3D9, D3D11
28+
maximum = C.SDL_BLENDOPERATION_MAXIMUM // 0x5 max(dst, src) : supported by D3D9, D3D11
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}
3030

3131
// BlendFactor is the normalized factor used to multiply pixel components
3232
// BlendFactor is C.SDL_BlendFactor
3333
pub enum BlendFactor {
34-
zero = C.SDL_BLENDFACTOR_ZERO // 0x1, 0, 0, 0, 0
35-
one = C.SDL_BLENDFACTOR_ONE // 0x2, 1, 1, 1, 1
36-
src_color = C.SDL_BLENDFACTOR_SRC_COLOR // 0x3, srcR, srcG, srcB, srcA
34+
zero = C.SDL_BLENDFACTOR_ZERO // 0x1, 0, 0, 0, 0
35+
one = C.SDL_BLENDFACTOR_ONE // 0x2, 1, 1, 1, 1
36+
src_color = C.SDL_BLENDFACTOR_SRC_COLOR // 0x3, srcR, srcG, srcB, srcA
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one_minus_src_color = C.SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR // 0x4, 1-srcR, 1-srcG, 1-srcB, 1-srcA
38-
src_alpha = C.SDL_BLENDFACTOR_SRC_ALPHA // 0x5, srcA, srcA, srcA, srcA
38+
src_alpha = C.SDL_BLENDFACTOR_SRC_ALPHA // 0x5, srcA, srcA, srcA, srcA
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one_minus_src_alpha = C.SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA // 0x6, 1-srcA, 1-srcA, 1-srcA, 1-srcA
40-
dst_color = C.SDL_BLENDFACTOR_DST_COLOR // 0x7, dstR, dstG, dstB, dstA
40+
dst_color = C.SDL_BLENDFACTOR_DST_COLOR // 0x7, dstR, dstG, dstB, dstA
4141
one_minus_dst_color = C.SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR // 0x8, 1-dstR, 1-dstG, 1-dstB, 1-dstA
42-
dst_alpha = C.SDL_BLENDFACTOR_DST_ALPHA // 0x9, dstA, dstA, dstA, dstA
42+
dst_alpha = C.SDL_BLENDFACTOR_DST_ALPHA // 0x9, dstA, dstA, dstA, dstA
4343
one_minus_dst_alpha = C.SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA // 0xA, 1-dstA, 1-dstA, 1-dstA, 1-dstA
4444
}
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