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FAQ

Errors

Video stream not showing in browser

The browser version might be too old. Make sure that the latest version is installed.

Web app doesn't run on iOS Safari

Check the web server's startup options. In Safari and iOS Safari, WebRTC features cannot be used with http. Instead, https must be used.

Unity's initial startup fails

Make sure you're using a graphics card that supports Nvcodec. Also confirm that the latest graphics driver version is installed. See also: com.unity.webrtc documentation.

And currently, this package supports only Direct3D11. If you select other API, the initialization process will fail.

Web server fails to run

Make sure the port isn't being used by another service.

Issues with the environment

Which versions of Unity can be used?

Unity 2019.1 and later.

Which OS can be used?

Windows10 x64. Support for other OS' will be provided later.

Are there any hardware constraints?

The hardware code uses NVCodec, so an NVIDIA graphics card is required. See the NVIDIA site for information on graphics cards that support NVCodec.

Which browsers are supported?

Any browser, as long as it supports WebRTC.

Questions about features

Is it possible to broadcast to multiple devices?

Yes. However, the more devices being transmitted to, the greater the burden on the transmitting device. For example, on a new desktop PC it's possible to transmit 720p video to about 5 devices, but anything more than that will require using an SFU broadcast server.

Is simulcast supported?

Currently, version 1.0 does not support simulcast.

Can you broadcast the feed from multiple cameras?

Currently, version 1.0 cannot.

How do you increase the video quality?

Video quality depends on the quality of the network.

Is Realtime-Raytracing supported?

Currently, version 1.0 cannot.