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model_v0_0_40_step_nodes.go
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/*
Slurm REST API
API to access and control Slurm
API version: Slurm-24.05.2&openapi/dbv0.0.39&openapi/v0.0.39&openapi/slurmdbd&openapi/slurmctld
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package slurmrest
import (
"encoding/json"
)
// checks if the V0040StepNodes type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &V0040StepNodes{}
// V0040StepNodes struct for V0040StepNodes
type V0040StepNodes struct {
Count *int32 `json:"count,omitempty"`
Range *string `json:"range,omitempty"`
List []string `json:"list,omitempty"`
}
// NewV0040StepNodes instantiates a new V0040StepNodes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewV0040StepNodes() *V0040StepNodes {
this := V0040StepNodes{}
return &this
}
// NewV0040StepNodesWithDefaults instantiates a new V0040StepNodes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewV0040StepNodesWithDefaults() *V0040StepNodes {
this := V0040StepNodes{}
return &this
}
// GetCount returns the Count field value if set, zero value otherwise.
func (o *V0040StepNodes) GetCount() int32 {
if o == nil || IsNil(o.Count) {
var ret int32
return ret
}
return *o.Count
}
// GetCountOk returns a tuple with the Count field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V0040StepNodes) GetCountOk() (*int32, bool) {
if o == nil || IsNil(o.Count) {
return nil, false
}
return o.Count, true
}
// HasCount returns a boolean if a field has been set.
func (o *V0040StepNodes) HasCount() bool {
if o != nil && !IsNil(o.Count) {
return true
}
return false
}
// SetCount gets a reference to the given int32 and assigns it to the Count field.
func (o *V0040StepNodes) SetCount(v int32) {
o.Count = &v
}
// GetRange returns the Range field value if set, zero value otherwise.
func (o *V0040StepNodes) GetRange() string {
if o == nil || IsNil(o.Range) {
var ret string
return ret
}
return *o.Range
}
// GetRangeOk returns a tuple with the Range field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V0040StepNodes) GetRangeOk() (*string, bool) {
if o == nil || IsNil(o.Range) {
return nil, false
}
return o.Range, true
}
// HasRange returns a boolean if a field has been set.
func (o *V0040StepNodes) HasRange() bool {
if o != nil && !IsNil(o.Range) {
return true
}
return false
}
// SetRange gets a reference to the given string and assigns it to the Range field.
func (o *V0040StepNodes) SetRange(v string) {
o.Range = &v
}
// GetList returns the List field value if set, zero value otherwise.
func (o *V0040StepNodes) GetList() []string {
if o == nil || IsNil(o.List) {
var ret []string
return ret
}
return o.List
}
// GetListOk returns a tuple with the List field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *V0040StepNodes) GetListOk() ([]string, bool) {
if o == nil || IsNil(o.List) {
return nil, false
}
return o.List, true
}
// HasList returns a boolean if a field has been set.
func (o *V0040StepNodes) HasList() bool {
if o != nil && !IsNil(o.List) {
return true
}
return false
}
// SetList gets a reference to the given []string and assigns it to the List field.
func (o *V0040StepNodes) SetList(v []string) {
o.List = v
}
func (o V0040StepNodes) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o V0040StepNodes) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Count) {
toSerialize["count"] = o.Count
}
if !IsNil(o.Range) {
toSerialize["range"] = o.Range
}
if !IsNil(o.List) {
toSerialize["list"] = o.List
}
return toSerialize, nil
}
type NullableV0040StepNodes struct {
value *V0040StepNodes
isSet bool
}
func (v NullableV0040StepNodes) Get() *V0040StepNodes {
return v.value
}
func (v *NullableV0040StepNodes) Set(val *V0040StepNodes) {
v.value = val
v.isSet = true
}
func (v NullableV0040StepNodes) IsSet() bool {
return v.isSet
}
func (v *NullableV0040StepNodes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableV0040StepNodes(val *V0040StepNodes) *NullableV0040StepNodes {
return &NullableV0040StepNodes{value: val, isSet: true}
}
func (v NullableV0040StepNodes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableV0040StepNodes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}