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prpr.y
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prpr.y
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# Tomoki Imai
class Prprp
prechigh
nonassoc UMINUS
left '*' '/' MOD
left '^'
left '+' '-'
nonassoc IS ISNOT
nonassoc '>' '<'
right "="
nonassoc PRINT
left ';'
nonassoc IF
preclow
rule
target: exp
| /* none */ { result = NumberNode.new(0)}
exp: exp '+' exp { result = AddNode.new(val[0],val[2]) }
| exp '-' exp { result = MinusNode.new(val[0],val[2]) }
| exp '*' exp { result = MultipleNode.new(val[0],val[2]) }
| exp '/' exp { result = DevNode.new(val[0],val[2]) }
| exp MOD exp { result = ModNode.new(val[0],val[2]) }
| exp '^' exp { result = PowerNode.new(val[0],val[2]) }
| exp IS exp { result = IsNode.new(val[0],val[2]) }
| exp '<' exp { result = BiggerNode.new(val[2],val[0]) }
| exp '>' exp { result = BiggerNode.new(val[0],val[2]) }
| exp ISNOT exp { result = IsNotNode.new(val[0],val[2])}
| PRINT exp { result = PrintNode.new(val[1])}
| IF exp THEN exp { result = IfNode.new(val[1],val[3])}
| IF exp THEN exp ELSE exp { result = IfElseNode.new(val[1],val[3],val[5])}
| FOR exp TO exp DO exp { result = ForNode.new(val[1],val[3],val[5])}
| LABEL STRING TO exp { result=LabelNode.new(val[1],val[3]) }
| GOTO STRING { result = GotoNode.new(val[1]) }
| '(' exp ')' { result = val[1] }
| '{' explist '}' {result = BlockNode.new(val[1])}
| '-' NUMBER =UMINUS { result = UMinusNode.new(val[1]) }
| VAR '=' exp { result = EqualNode.new(val[0],val[2]) }
| NUMBER {result = NumberNode.new(val[0]) }
| VAR { result = VarNode.new(val[0])}
| STRING { result = StringNode.new(val[0]) }
explist: {result = []}
| exp {result=[val[0]]}
| explist ';' exp {result=val[0] << val[2]}
end
---- header
class VarNode
def initialize(name)
@name = name
end
def eval(env)
return env.var_table[@name]
end
end
class NumberNode
def initialize(value)
@value = value
end
def eval(env)
return @value
end
end
class StringNode
def initialize(value)
@value = value
end
def eval(env)
return @value
end
end
class AddNode
def initialize(left,right)
@left = left
@right = right
end
def eval(env)
return @left.eval(env) + @right.eval(env)
end
end
class MinusNode
def initialize(left,right)
@left = left
@right = right
end
def eval(env)
return @left.eval(env) - @right.eval(env)
end
end
class MultipleNode
def initialize(left,right)
@left = left
@right = right
end
def eval(env)
return @left.eval(env) * @right.eval(env)
end
end
class DevNode
def initialize(left,right)
@left = left
@right = right
end
def eval(env)
return @left.eval(env) / @right.eval(env)
end
end
class ModNode
def initialize(left,right)
@left = left
@right = right
end
def eval(env)
return @left.eval(env)% @right.eval(env)
end
end
class PowerNode
def initialize(left,right)
@left = left
@right = right
end
def eval(env)
return @left.eval(env) ** @right.eval(env)
end
end
class UMinusNode
def initialize(num)
@num = num
end
def eval(env)
return -1 * @num.eval(env)
end
end
class EqualNode
def initialize(left,right)
@left = left
@right = right
end
def eval(env)
env.var_table[@left] = @right.eval(env)
end
end
class BoolNode
def initialize(bool)
@bool = bool
end
def eval(env)
return @bool
end
end
class LabelNode
def initialize(label,exp)
@label = label
@exp = exp
end
def eval(env)
env.label_table[@label] = @exp
end
def gotoed(env)
@exp.eval(env)
end
end
class GotoNode
def initialize(label)
@label = label
end
def eval(env)
return env.label_table[@label].eval(env)
end
end
class IsNode
def initialize(left,right)
@left = left
@right = right
end
def eval(env)
return BoolNode.new(@left.eval(env)[email protected](env)).eval(env)
end
end
class BiggerNode
def initialize(left,right)
@left = left
@right = right
end
def eval(env)
return BoolNode.new(@left.eval(env) > @right.eval(env))
end
end
class IsNotNode
def initialize(left,right)
@left = left
@right = right
end
def eval(env)
return BoolNode.new(@left.eval(env)[email protected](env)).eval(env)
end
end
class IfNode
def initialize(boolexp,exp)
@boolexp = boolexp
@exp = exp
end
def eval(env)
b = @boolexp.eval(env)
puts(b)
print(b.class)
if b.class == true.class
return @exp.eval(env)
elsif b.class != false.class
raise ParseError
end
end
end
class ForNode
def initialize(initexp,boolexp,doexp)
@initexp = initexp
@boolexp = boolexp
@doexp = doexp
end
def eval(env)
@initexp.eval(env)
while(not @boolexp.eval(env))
@doexp.eval(env)
end
end
end
class IfElseNode
def initialize(boolexp,trueexp,falseexp)
@boolexp = boolexp
@trueexp = trueexp
@falseexp = falseexp
end
def eval(env)
b = @boolexp.eval(env)
if b.class == true.class
return @trueexp.eval(env)
elsif b.class == false.class
return @falseexp.eval(env)
else
raise ParseError
end
end
end
class BlockNode
def initialize(nodelist)
@nodelist = nodelist
end
def eval(env)
answer = 0
@nodelist.each do |node|
answer = node.eval(env)
end
return answer
end
end
class PrintNode
def initialize(value)
@value = value
end
def eval(env)
puts @value.eval(env)
end
end
---- inner
def initialize()
@nodes = []
end
def parse(str)
@q = []
until str.empty?
case str
when /\A\s+/
when /\A\d+\.?\d*/
@q.push [:NUMBER, $&.to_f]
when /\Aif/
@q.push [:IF,nil]
when /\Aisnot/
@q.push [:ISNOT,nil]
when /\Ais/
@q.push [:IS,nil]
when /\Athen/
@q.push [:THEN,nil]
when /\Aelse/
@q.push [:ELSE,nil]
when /\Aprint/
@q.push [:PRINT,nil]
when /\Afor/
@q.push [:FOR,nil]
when /\Ato/
@q.push [:TO,nil]
when /\Ado/
@q.push [:DO,nil]
when /\Amod/
@q.push [:MOD,nil]
when /\Agoto/
@q.push [:GOTO,nil]
when /\Alabel/
@q.push [:LABEL,nil]
when /\A"(.*?)"/
@q.push [:STRING,$1]
when /\A\w+/
@q.push [:VAR,$&.to_s]
when /\A.|\n/o
s = $&
@q.push [s, s]
end
str = $'
end
@q.push [false, '$end']
do_parse
end
def next_token
@q.shift
end
---- footer
class Env
def initialize()
@var_table = {}
@label_table = {}
end
def var_table
return @var_table
end
def label_table
return @label_table
end
end
if ARGV.length == 0
parser = Prprp.new
environment = Env.new()
str = ARGF.read
begin
parsed = parser.parse(str)
parsed.eval(environment)
rescue ParseError => e
puts e
end
else
parser = Prprp.new
environment = Env.new()
f = open(ARGV[0])
begin
str = f.read
parsed = parser.parse(str)
parsed.eval(environment)
rescue ParseError => e
puts e
end
f.close()
end