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Strange thing about RegisterClass: the lpfnWndProc property of WNDCLASS struct #1
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That's a good question. The repository was last updated in 2019 though, so this might have already been addressed. |
Nope, I think that's still the case. The only thing we do is replacing DefWindowProcA with DefWindowProcW. |
This project should probably be forked then, that way it can be updated more frequently for a more general use case. |
I don't think a fork would fix this issue. What this project would need, in order to have greater compatibility than whatever the Touhou Project games need, is more contributors. |
Might wanna advertise it then. |
At here https://github.com/thpatch/win32_utf8/blob/master/src/user32_dll.c#L45
I find it's very strange that you just copy the lpfnWndProc without doing anything more.
A WindowProc callback can receive certain messages (such as WM_CREATE) which have string in lParam or wParam.
So if we pass a WindowProc to RegisterClassW, then it can receive wide character string.
But the WindowProc itself is programmed to handle only ANSI string (or Multibyte string). So how can it work properly?
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